| AAADD [message #91536] |
Tue, 16 October 2007 20:16  |
excelav
 Messages: 2130 Registered: July 2005 Location: Metro Detroit
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Senior Member |
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>>other tracks to 16 bit, leaving 10 tracks at 24 bit...Crackles =
>=3D
> >
> > came<BR>=3D3D<BR>>back<BR>> >>when bouncing the entire =3D
> >mix.=3D20
> > That's where I'm at. I can always do =3D3D<BR>>the<BR>> =3D20
> > spdif<BR>> >>bounce method...it's a real hassle because =3D
> >of the=3D20
> > way my moitoring =3D3D<BR>>and<BR>> work<BR>> =3D
> >>>flow=3D20
> > is, but it's doable, and seems to work, but I'd like to get =3D
> >=3D3D<BR>>this=3D20
> > thing<BR>> >>figured out.=3D3D20<BR>> =3D
> >>>I've had it=3D20
> > for today. Going to crash.<BR>> >>Rod<BR>> =3D20
> > >>"Rod Lincoln" <<A=3D20
> > =3D
> =
>>href=3D3D"mailto:rlincoln@nospamn.kc.rr.com">rlincoln@nospamn.kc.rr.com<=
>/A>=3D
> >>=3D20
> > wrote:<BR>> >>><BR>> >>>Well, I =3D
> >THOUGHT I=3D20
> > had my "bounce to disk" crackles whipped, but =3D3D<BR>>they =3D
> >came<BR>> =3D20
> > >>>back. This time I re-patched and did a spdif bounce and =3D
> >that=3D20
> > seemed<BR>=3D3D<BR>>to<BR>> >cure<BR>> =3D
> >>>>it. I=3D20
> > havn't tried it yet with bounce to disk to verify that the=3D20
> > =3D3D<BR>>crackling<BR>> >>>comes back, but I bet =3D
> >it will. I=3D20
> > wonder what could be causing this?<BR>=3D3D<BR>>The<BR>> =3D20
> > >>last<BR>> >>>time I did a fresh install of =3D
> >my system=3D20
> > (via ghost) and it seemed =3D3D<BR>>to get<BR>> =3D
> >>>>rid of it,=3D20
> > for a while. I'm going to try a bounce to disk and see =
>=3D3D<BR>>if=3D20
> > the<BR>> >>>crackles return.<BR>> =3D
> >>>>The=3D20
> > way my system is set up, because of space limitations, and=3D20
> > the<BR>=3D3D<BR>>fact<BR>> >>that<BR>> =3D
> >>>>I=3D20
> > have to have my drums basically in the mix position (facing =
>the=3D20
> > =3D3D<BR>>other<BR>> >>way)<BR>> =3D
> >>>>makes it A=3D20
> > FREAKIN PITA to crawl behind the gear and unplug the=3D20
> > =3D3D<BR>>spdif<BR>> cable<BR>> >>>going =3D
> >to the=3D20
> > DAC-1 and re-patch a cable loop. I accidently =
>=3D3D<BR>>unplugged=3D20
> > something<BR>> >>>while doing it, and had to rip =3D
> >abouat half=3D20
> > the system
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