Home » The PARIS Forums » PARIS: Main » OT: FYI BYOC guitar pedals deal
| OT: FYI BYOC guitar pedals deal [message #91433] |
Sun, 14 October 2007 13:37  |
Aaron Allen
 Messages: 1988 Registered: May 2008
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Senior Member |
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to
figure out what parameters to sent it - there's like 25 of them or =
something
with next to no documentation, and I have to build a GUI. But, I'm =
really,
really close to getting it out.
I was thinking we could all work together getting some presets going =
for
it. It's really cool. It allows you to change the internal =
resonances of
the reverb so it can be made to sound like a plate or a room or a =
concert
hall, etc. This way, we don't have to rely on Matt's code, too. I =
feel
a little uncomfortable releasing someone's software without their =
permission.
And, I don't have a copy of it anyway.
I'm hoping by the end of this next week I'll have it out.
Thanks again!
Mike
"Dimitrios" <musurgio@otenet.gr> wrote:
>
>Thanks Mike !!
>I will send some more money...
>You need more support in what you are doing !
>Come on guys, ate least some thank you posts will make this guy feel =
better
>!
>He is the last apachi !
>Dear Mike,
>can you make the compressor stereo for insert !?
>Means something like your ducker.
>So as when we have a stereo OH's on channels 1 and 2 then by putting =
one
>or two instances of compressor that one gets the sync signal from the =
other
>as to have identical attack release threshold settings ?
>Thanks for what you are doing once again !
>Regards,
>Dimitrios
>
>"Mike Audet" <mike@....> wrote:
>>
>>Thanks, Rob! Let me know if/when it's useful. I'm dying to hear how =
these
>>things are being used.
>>
>>All the best,
>>
>>Mike
>>
>>
>>"Rob Arsenault" <mani1147athotmaildotcom> wrote:
>>>Way to go Mike, great stuff, thanks.
>>>
>>>
>>>"Mike Audet" <mike@....> wrote in message news:472923eb$1@linux...
>>>>
>>>> Yo, Yo!
>>>>
>>>> The EQ4+ has been released into the wild!
>>>>
>>>> It's a stereo, 4 band eq that can be set to high pass, low pass, =
high
>>
>>>> shelf,
>>>> low shelf, band pass, or parametric filters, with metering at =
every
stage.
>>>>
>>>> How cool is that?
>>>>
>>>> A special thanks goes out to Chuck for his BarbQ. This is =
basically
>a
>>4
>>>> band stereo version of his plugin on steroids.
>>>>
>>>> Enjoy!
>>>> Download at: www.ensoniq.ca
>>>>
>>>> Mike
>>>>
>>>>
>>>>=20
>>>
>>>
>>
>
I choose Polesoft Lockspam to fight spam, and you?
http://www.polesoft.com/refer.html
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| Rant: Boutique/Vintage BS,... [message #91451 is a reply to message #91433] |
Mon, 15 October 2007 07:38   |
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r />
> >as to have identical attack release threshold settings ?
> >Thanks for what you are doing once again !
> >Regards,
> >Dimitrios
> >
> >"Mike Audet" <mike@....> wrote:
> >>
> >>Thanks, Rob! Let me know if/when it's useful. I'm dying to hear how
=
>these
> >>things are being used.
> >>
> >>All the best,
> >>
> >>Mike
> >>
> >>
> >>"Rob Arsenault" <mani1147athotmaildotcom> wrote:
> >>>Way to go Mike, great stuff, thanks.
> >>>
> >>>
> >>>"Mike Audet" <mike@....> wrote in message news:472923eb$1@linux...
> >>>>
> >>>> Yo, Yo!
> >>>>
> >>>> The EQ4+ has been released into the wild!
> >>>>
> >>>> It's a stereo, 4 band eq that can be set to high pass, low pass,
=
>high
> >>
> >>>> shelf,
> >>>> low shelf, band pass, or parametric filters, with metering at =
>every
> stage.
> >>>>
> >>>> How cool is that?
> >>>>
> >>>> A special thanks goes out to Chuck for his BarbQ. This is =
>basically
> >a
> >>4
> >>>> band stereo version of his plugin on steroids.
> >>>>
> >>>> Enjoy!
> >>>> Download at: www.ensoniq.ca
> >>>>
> >>>> Mike
> >>>>
> >>>>
> >>>>=20
> >>>
> >>>
> >>
> >
>
>
>
>I choose Polesoft Lockspam to fight spam, and you?
>http://www.polesoft.com/refer.html
>
><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
><HTML><HEAD>
><META http-equiv=3DContent-Type content=3D"text/html; =
>charset=3Diso-8859-1">
><META content=3D"MSHTML 6.00.2800.1400" name=3DGENERATOR>
><STYLE></STYLE>
></HEAD>
><BODY bgColor=3D#ffffff>
><DIV><FONT face=3DArial size=3D2>Mike, </FONT></DIV>
><DIV><FONT face=3DArial size=3D2>The eq is awesome as I stated in a =
>personal=20
>email.</FONT></DIV>
><DIV><FONT face=3DArial size=3D2>As I suggested to you, is it possible =
>to get a=20
>single bypass</FONT></DIV>
><DIV><FONT face=3DArial size=3D2>switch to help achieve unity gain =
>with the=20
>dry?</FONT></DIV>
><DIV><FONT face=3DArial size=3D2></FONT> </DIV>
><DIV><FONT face=3DArial size=3D2>It does sound much better than what I=20
>expected.</FONT></DIV>
><DIV><FONT face=3DArial size=3D2>The reverb will be great when it shows
=
>up. =20
>Keep up</FONT></DIV>
><DIV><FONT face=3DArial size=3D2>the great work and don't burn =
>out. We need=20
>you!</FONT></DIV>
><DIV><FONT face=3DArial size=3D2>Tom</FONT></DIV>
><DIV><FONT face=3DArial size=3D2></FONT> </DIV>
><BLOCKQUOTE=20
>style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
>BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
> <DIV>"Mike Audet" <mike@.....> wrote in message <A=20
> =
>href=3D"news:472de838$1@linux">news:472de838$1@linux</A>...</DIV><BR>Hi=20
> Dimitrios,<BR><BR>Thanks for your kind words!<BR><BR>I've been reading
=
>up more=20
> on the architecture of the ESP2, and I'm not sure<BR>I can make one =
>plugin=20
> instance talk to another. All the memory is inside<BR>the chip, =
>and it's=20
> probably all stack based. So, once an instance of a plugin<BR>is =
>loaded,=20
> it can only see its own variables. But it is something I'd =
>like<BR>to=20
> try and work around, if possible. :)<BR><BR>One thing I did get =
>working,=20
> though, is the big reverb. I still have to<BR>figure out what =
>parameters=20
> to sent it - there's like 25 of them or something<BR>with next to no=20
> documentation, and I have to build a GUI. But, I'm =
>really,<BR>really=20
> close to getting it out.<BR><BR>I was thinking we could
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| Re: Rant: Boutique/Vintage BS,... [message #91461 is a reply to message #91451] |
Mon, 15 October 2007 12:46   |
Bill L
 Messages: 766 Registered: August 2006
|
Senior Member |
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0
> =
href=3D3D"news:472f2455$1@linux">news:472f2455$1@linux</A>...</DIV><BR>I
=3D
>agree=3D20
> with you, except that when I play back an old project that =3D
>didn't<BR>have the=3D20
> problem, it doesn't crackl, even with more tracks and the same =3D
>plugs<BR>as the=3D20
> ppj's that crackle. <BR>Rod<BR>"Tom Bruhl" <<A=3D20
> href=3D3D"mailto:arpegio@comcast.net">arpegio@comcast.net</A>>=3D20
> wrote:<BR>><BR>><BR>>Hey Rod,<BR>>Do the crackles repeat=3D20
> themselves in exactly the same places<BR>>on play back? If =3D
>not, I'd=3D20
> look at hardware. Do they show up<BR>>in the waveform or are =3D
>they to=3D20
> low in level? =3D3D20<BR>><BR>>If you suspect hardware I'd think =
=3D
>CPU, fan=3D20
> (make it cold!) or<BR>>power supply. Not in that order. =3D
>Start=3D20
> with the cheapest fixes first.<BR>>Maybe you were right way back =
=3D
>with the=3D20
> bad UAD assumption?<BR>><BR>>Still kickin' Paris=3D20
> around,<BR>>Tom<BR>><BR>> "Rod Lincoln" <<A=3D20
> =3D
=
>href=3D3D"mailto:rlincoln@nospam.kc.rr.com">rlincoln@nospam.kc.rr.com</A=
>&g=3D
>t;=3D20
> wrote in message =3D
>=3D3D<BR>>news:472e82a3$1@linux...<BR>><BR>> Neil,=3D20
> thanks for your response. see my answers interleaved =3D
>below<BR>> =3D20
> Rod<BR>> "Neil" <<A =3D
>href=3D3D"mailto:OIU@I.com">OIU@I.com</A>>=3D20
> wrote:<BR>> ><BR>> >This is weird... have you =3D
>tried=3D20
> any of the following:<BR>> ><BR>> >1.) pan =3D
>everything=3D20
> to center, and then see if it still shows up<BR>> >on the =3D
>left=3D20
> channel? or is the crackling then centered?<BR>><BR>> =3D
>Everything=3D20
> Panned Ctr still Crackles<BR>> ><BR>> >2.) =3D
>removing=3D20
> ALL plugins & EFX, and bouncing dry/clean like<BR>> =3D
>>that,=3D20
> with everything panned as you normally would for this<BR>> =3D
>>mix?=3D20
> This includes anything inserted across the =3D
>2-buss.<BR>><BR>> =3D20
> Bounce with No FX (Auxes, both internal and external) still=3D20
> Crackles<BR>><BR>> Bounce with no plugs...this does =3D
>produce a=3D20
> crackle free bounce. I =3D3D<BR>>tried this<BR>> the first =3D
>time it=3D20
> happened a couple weeks ago, and thought I had it =3D20
> =3D3D<BR>>narrowed<BR>> down to the UAD plugs. I re-ghosted =3D
>to a sys=3D20
> version that had an =3D3D<BR>>earlier<BR>> UAD install =3D
>(can't remember=3D20
> the number, it had the Helios, but not =3D
>the<BR>=3D3D<BR>>Neve<BR>> =3D20
> 88)and the crackles went away, so I thought it was a software =
rev=3D20
> that<BR>=3D3D<BR>>Paris<BR>> didn't like, but just to be =3D
>sure I=3D20
> reloaded the new version of the =3D
>UAD<BR>=3D3D<BR>>software<BR>> (the=3D20
> one with the Neve 88) and it still didn't crackle. At that=3D20
> point<BR>=3D3D<BR>>I<BR>> thought it might be something else =3D
>
> altogether and since I am in the =3D3D<BR>>middle<BR>> of a =3D
>mixing=3D20
> project that I'm using the Neve 88 plug on a lot (love =
=3D3D<BR>>what =3D
>
> it<BR>> does) I just went for it, listening closely to =3D
>bounces. I=3D20
> actually did<BR>=3D3D<BR>>2<BR>> bounces of every mix and =3D
>listened=3D20
> back to both at the same time, out =3D3D<BR>>of phase<BR>> =3D
>with each=3D20
> other, to hear the difference, since the crackles appeared =3D
>=3D3D<BR>>to=3D20
> be<BR>> random.) There were maybe 1 or 2 crackles per song on =3D
>a=3D20
> couple songs,<BR>=3D3D<BR>>and<BR>> no crackles on the other =3D
>3 (that=3D20
> I've done so far). I'm wondering now<BR>=3D3D<BR>>if<BR>> it =3D
>is a UAD=3D20
> rev problem that only shows up after some wear and tear=3D20
> on<BR>=3D3D<BR>>the<BR>> sys. I'm going to re-ghost and =3D
>re-load=3D20
> the=3D3D20<BR>> UAD software (Neve 88 ver) tommorrow and see =3D
>what=3D20
> happens.<BR>> Just to reiterate...when I did a spdif bounce, =3D
>even=3D20
> with my system as<BR>=3D3D<BR>>it<BR>> is tonight, there are =3D
>no=3D20
> crackles. That's wierd. Also the crackles =3D
>=3D3D<BR>>never<BR>> show=3D
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| Re: Boutique/Vintage BS,... [message #91471 is a reply to message #91451] |
Mon, 15 October 2007 15:55   |
Aaron Allen
 Messages: 1988 Registered: May 2008
|
Senior Member |
|
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or =3D
>is the=3D20
> crackling then centered?<BR><BR>Everything Panned =3D
>=3D3D<BR>>Ctr=3D20
> still=3D3D20<BR>> Crackles<BR>><BR>>2.) =3D
>removing ALL=3D20
> plugins & EFX, and =3D3D<BR>>bouncing=3D3D20<BR>> =3D
>dry/clean=3D20
> like<BR>>that, with everything panned as you normally =3D
>=3D3D<BR>>would=3D20
> for=3D3D20<BR>> this<BR>>mix? This includes anything =3D
>inserted=3D20
> across the=3D3D20<BR>> 2-buss.<BR><BR>Bounce with =3D
>No FX=3D20
> (Auxes, both internal and external) =3D
>=3D3D<BR>>still=3D3D20<BR>> =3D20
> Crackles<BR><BR>Bounce with no plugs...this does produce a =3D
>crackle=3D20
> =3D3D<BR>>free=3D3D20<BR>> bounce. I tried this<BR>the =3D
>first time it=3D20
> happened a couple weeks ago,<BR>=3D3D<BR>>and=3D3D20<BR>> =3D
>thought I had it=3D20
> narrowed<BR>down to the UAD plugs. I re-ghosted =3D3D<BR>>to=3D20
> a=3D3D20<BR>> sys version that had an earlier<BR>UAD =3D
>install (can't=3D20
> remember the =3D3D<BR>>number, it=3D3D20<BR>> had the Helios, =3D
>but not the=3D20
> Neve<BR>88)and the crackles went away, =3D
>so<BR>=3D3D<BR>>I=3D3D20<BR>> =3D20
> thought it was a software rev that Paris<BR>didn't like, but =3D
>just to=3D20
> =3D3D<BR>>be sure I=3D3D20<BR>> reloaded the new version of =3D
>the UAD=3D20
> software<BR>(the one with the Neve<BR>=3D3D<BR>><BR>> =3D
>88) and it=3D20
> still didn't crackle. At that point I<BR>thought it =3D
>=3D3D<BR>>might=3D20
> be=3D3D20<BR>> something else altogether and since I am in the=3D20
> middle<BR>of a mixing<BR>=3D3D<BR>>project=3D3D20<BR>> =3D
>that I'm=3D20
> using the Neve 88 plug on a lot (love what it<BR>does) I=3D20
> just<BR>=3D3D<BR>>went=3D3D20<BR>> for it, listening closely =3D
>to bounces. I=3D20
> actually did 2<BR>bounces of =3D3D<BR>>every =3D
>mix=3D3D20<BR>> and=3D20
> listened back to both at the same time, out of phase<BR>with=3D20
> each<BR>=3D3D<BR>>other,=3D3D20<BR>> to hear the difference, =3D
>since the=3D20
> crackles appeared to =3D
>be<BR>random.)<BR>=3D3D<BR>>There=3D3D20<BR>> =3D20
> were maybe 1 or 2 crackles per song on a couple songs, and<BR>no =
=3D
>
> =3D3D<BR>>crackles on=3D3D20<BR>> the other 3 (that I've done =3D
>so far). I'm=3D20
> wondering now if<BR>it is a =3D3D<BR>>UAD =3D
>rev=3D3D20<BR>> problem=3D20
> that only shows up after some wear and tear on the<BR>sys.=3D20
> I'm<BR>=3D3D<BR>>going=3D3D20<BR>> to re-ghost and re-load the =3D
>
> <BR>UAD software (Neve 88 ver) tommorrow =3D3D<BR>>and=3D20
> see=3D3D20<BR>> what happens.<BR>Just to reiterate...when =3D
>I did a=3D20
> spdif bounce, even =3D3D<BR>>with my=3D3D20<BR>> system as =3D
>it<BR>is=3D20
> tonight, there are no crackles. That's wierd.=3D20
> Also<BR>=3D3D<BR>>the=3D3D20<BR>> crackles never<BR>show =3D
>till=3D20
> listening to the bounced=3D20
> =3D3D<BR>>file.<BR>><BR>>3.)=3D3D20<BR>> can =3D
>you=3D20
> determine where the crackle rears it's ugly head?<BR>>IOW,=3D20
> =3D3D<BR>>is it=3D3D20<BR>> constant, more or less, or is it =3D
>intermittent?=3D20
> If<BR>>it's =3D3D<BR>>intermittent,=3D3D20<BR>> does =3D
>it seem to=3D20
> coincide with any particular<BR>>instrument or =3D
>=3D3D<BR>>track?=3D20
> For=3D3D20<BR>> example, could it be a =3D
>particular<BR>>plugin on=3D20
> the - let's say - =3D3D<BR>>cowbell=3D3D20<BR>> track, which =3D
>occurs=3D20
> though<BR>>most of the song, but not on =3D
>the=3D3D20<BR>> =3D20
> (confounded) bridge?<BR><BR>totally random...not in anyway =3D
>
> associated<BR>=3D3D<BR>>with a=3D3D20<BR>> particular =3D
>instrument.=3D20
> Fairly<BR>study though, like a bowl of rice=3D3D20<BR>> =3D20
> crispies.<BR>><BR>>4.) mute/disconnect the right =3D
>channel=3D20
> when =3D3D<BR>>listening=3D3D20<BR>> back to<BR>>the=3D20
> crackle-infested bounce to see if there's any =
=3D3D<BR>>pattern=3D20
> that=3D3D20<BR>> <BR>>might apply to (3)=3D20
> above?<BR><BR>none<BR>><BR>>5.) Is=3D20
> =3D3D<BR>>the=3D3D20<BR>> crackle happening on ALL systems? =3D
>IOW, have=3D20
> you<BR>>burned a CD of =3D3D<BR>>the=3D3D20<BR>> =3D
>bounced tracks=3D20
> & played it back on a home<BR>>stereo, in your =3D
>=3D3D<BR>>car,=3D20
> on=3D3D20<BR>> headphones, etc? Is it possible =3D
>that<BR>>for some=3D20
> odd reason the =3D3D<BR>>crackle is=3D3D20<BR>> due to =3D
>something in=3D20
> your<BR>>monitoring setup that isn't showing up=3D20
> =3D3D<BR>>on=3D3D20<BR>> regular playback, =3D
>but<BR>>might be=3D20
> showing up on a rendered =3D
>=3D3D<BR>>file?<BR>This=3D3D20<BR&g
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| Re: Rant: Boutique/Vintage BS,... [message #91475 is a reply to message #91451] |
Mon, 15 October 2007 17:45   |
Neil
Messages: 1645 Registered: April 2006
|
Senior Member |
|
|
gt; =3D3D<BR>>submix by=3D3D20<BR>> itself. <BR>>>This =3D
>is a 24 bit=3D20
> mix with 24 bit tracks, so I =3D3D<BR>>tried=3D3D20<BR>> =3D
>(advice from=3D20
> Aaron)<BR>>rendering<BR>>>some of the tracks to=3D20
> =3D3D<BR>>16 bit.=3D3D20<BR>> I rendered all the drums (15 =3D
>tracks)=3D20
> and<BR>5<BR>>>other tracks =3D3D<BR>>to =3D
>16=3D3D20<BR>> =3D20
> bit, leaving 10 tracks at 24 bit...Crackles came =3D
>back<BR>>>when=3D20
> =3D3D<BR>>bouncing=3D3D20<BR>> the entire mix. That's where =3D
>I'm at. I can=3D20
> always do=3D3D20<BR>> =3D
>the<BR>spdif<BR>>>bounce=3D20
> method...it's a real hassle because of =3D3D<BR>>the =3D
>way=3D3D20<BR>> my=3D20
> moitoring and<BR>work<BR>>>flow is, but it's doable, =3D
>and=3D20
> =3D3D<BR>>seems to=3D3D20<BR>> work, but I'd like to get this=3D20
> thing<BR>>>figured out.=3D20
> =3D3D<BR>><BR>>>I've=3D3D20<BR>> had it for today. =3D
>Going to=3D20
> crash.<BR>>>Rod<BR>>>"Rod=3D20
> =3D3D<BR>>Lincoln"=3D3D20<BR>> <<A=3D3D20<BR>> =3D20
> =3D3D<BR>>href=3D3D3D"<A=3D20
> =3D
=
>href=3D3D'mailto:rlincoln@nospamn.kc.rr.com">rlincoln@nospamn.kc.rr.com<=
/A'=3D
=
>>mailto:rlincoln@nospamn.kc.rr.com">rlincoln@nospamn.kc.rr.com</A</=3D
>A>>=3D3D<BR>>>=3D3D20<BR>> =3D20
> wrote:<BR>>>><BR>>>>Well, I THOUGHT I =3D
>had my=3D20
> "bounce =3D3D<BR>>to=3D3D20<BR>> disk" crackles whipped, but =3D
>they=3D20
> came<BR>>>>back. This time I =3D3D<BR>><BR>> =3D
>re-patched=3D20
> and did a spdif bounce and that seemed=3D3D20<BR>> =3D20
> to<BR>>cure<BR>>>>it. I havn't tried it yet =3D
>with=3D20
> bounce to =3D3D<BR>>disk to=3D3D20<BR>> verify that the=3D20
> crackling<BR>>>>comes back, but I bet it =3D
>=3D3D<BR>>will.=3D20
> I=3D3D20<BR>> wonder what could be causing this?=3D20
> =3D3D<BR>>The<BR>>>last<BR>>>>time=3D20
> I=3D3D20<BR>> did a fresh install of my system (via ghost) and =3D
>it seemed=3D20
> to=3D3D20<BR>> get<BR>>>>rid of it, for a while. =3D
>I'm going=3D20
> to try a bounce =3D3D<BR>>to disk=3D3D20<BR>> and see if=3D20
> the<BR>>>>crackles return.<BR>>>>The way =3D
>
> =3D3D<BR>>my=3D3D20<BR>> system is set up, because of space =3D
>limitations,=3D20
> and the=3D3D20<BR>> =3D
>fact<BR>>>that<BR>>>>I=3D20
> have to have my drums basically =3D3D<BR>>in the=3D3D20<BR>> =3D
>mix position=3D20
> (facing the other<BR>>>way)<BR>>>>makes it=3D20
> =3D3D<BR>>A=3D3D20<BR>> FREAKIN PITA to crawl behind the gear =3D
>and unplug=3D20
> the=3D3D20<BR>> spdif<BR>cable<BR>>>>going =3D
>to the=3D20
> DAC-1 and re-patch a cable =3D3D<BR>>loop. I=3D3D20<BR>> =3D
>accidently=3D20
> unplugged something<BR>>>>while doing it, and had =3D
>=3D3D<BR>>to=3D20
> rip=3D3D20<BR>> abouat half the system out to =3D
>find=3D3D20<BR>> =3D20
> =3D
>=3D3D<BR>>it.<BR>ERRRRRRRRRRRRRRRR!<BR>>>>Rod<BR=3D
>>>><BR>><BR></BLO=3D3D<BR>>CKQUOTE><BR>>=3D
>;<DIV><FONT=3D20
> size=3D3D3D2><BR><BR>I choose Polesoft Lockspam to fight =3D
>spam,=3D20
> =3D
>=3D3D<BR>>and=3D3D20<BR>>you?<BR><A=3D3D20<BR>>href=3D3D3D "<A=3D20
> =3D
=
>href=3D3D'http://www.polesoft.com/refer.html">http://www.polesoft.com/re=
fer=3D
=
>'>http://www.polesoft.com/refer.html">http://www.polesoft.com/refer</A=3D=
>>=3D3D<BR>>.html</A>=3D20
> =3D
></FONT></DIV></BODY></HTML><BR>><BR>><BR></=3D
>BLOCKQUOTE></BODY></HTML>
>
>
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charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Diso-8859-1">
<META content=3D"MSHTML 6.00.2800.1400" name=3DGENERATOR>
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<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>Rod,</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Have you tried mixing the song three =
times to see=20
if you get lucky?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Stupid I know.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>Smells like hardware or UAD rev =
incompatablity to=20
m
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| Re: Rant: Boutique/Vintage BS,... [message #91480 is a reply to message #91466] |
Mon, 15 October 2007 19:37   |
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bsp; >that, with everything panned as you normally would for=20
this<BR>> > >mix? This includes anything inserted =
across=20
the 2-buss.<BR>> ><BR>> > Bounce with No =
FX=20
(Auxes, both internal and external) still =
=3D<BR>>Crackles<BR>> =20
><BR>> > Bounce with no plugs...this does produce =
a=20
crackle free bounce. I =3D<BR>>=3D3D<BR>> >tried =
this<BR>
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| Re: Boutique/Vintage BS,... [message #91481 is a reply to message #91471] |
Mon, 15 October 2007 19:42   |
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> =20
> the first time it happened a couple weeks ago, and thought =
I had=20
it<BR>=3D<BR>> =3D3D<BR>> >narrowed<BR>> =
> down=20
to the UAD plugs. I re-ghosted to a sys version that had an=20
=3D<BR>>=3D3D<BR>> >earlier<BR>> > =
UAD install=20
(can't remember the number, it had the Helios, but=20
not<BR>=3D<BR>>the<BR>> =3D3D<BR>> =
>Neve<BR>> =20
> 88)and the crackles went away, so I thought it was a =
software rev=20
=3D<BR>>that<BR>> =3D3D<BR>> =
>Paris<BR>> =20
> didn't like, but just to be sure I reloaded the new version =
of=20
the<BR>=3D<BR>>UAD<BR>> =3D3D<BR>> =
>software<BR>> =20
> (the one with the Neve 88) and it still didn't =
crackle. At=20
that =3D<BR>>point<BR>> =3D3D<BR>> =
>I<BR>> =20
> thought it might be something else altogether and since I =
am in=20
the<BR>=3D<BR>>=3D3D<BR>> >middle<BR>> =
> of a=20
mixing project that I'm using the Neve 88 plug on a lot=20
(love<BR>=3D<BR>>=3D3D<BR>> >what it<BR>> =
> does)=20
I just went for it, listening closely to bounces. I=20
actually<BR>=3D<BR>>did<BR>> =3D3D<BR>> =
>2<BR>> =20
> bounces of every mix and listened back to both at the same =
time,=20
=3D<BR>>out =3D3D<BR>> >of phase<BR>> =
> with each=20
other, to hear the difference, since the crackles =3D<BR>>appeared=20
=3D3D<BR>> >to be<BR>> > random.) There =
were maybe=20
1 or 2 crackles per song on a couple =3D<BR>>songs,<BR>> =20
=3D3D<BR>> >and<BR>> > no crackles on =
the other 3=20
(that I've done so far). I'm wondering =3D<BR>>now<BR>> =20
=3D3D<BR>> >if<BR>> > it is a UAD rev =
problem that=20
only shows up after some wear and tear<BR>=3D<BR>>on<BR>> =20
=3D3D<BR>> >the<BR>> > sys. I'm going to =
re-ghost=20
and re-load the=3D3D20<BR>> > UAD software (Neve 88 =
ver)=20
tommorrow and see what happens.<BR>> > Just to=20
reiterate...when I did a spdif bounce, even with my=20
system<BR>=3D<BR>>as<BR>> =3D3D<BR>> =
>it<BR>> =20
> is tonight, there are no crackles. That's wierd. Also the=20
crackles<BR>=3D<BR>>=3D3D<BR>> >never<BR>> =
> show=20
till listening to the bounced file.<BR>> > =20
><BR>> > >3.) can you determine where the =
crackle=20
rears it's ugly head?<BR>> > >IOW, is it =
constant, more=20
or less, or is it intermittent? If<BR>> > >it's=20
intermittent, does it seem to coincide with any =
particular<BR>> =20
> >instrument or track? For example, could it be a=20
particular<BR>> > >plugin on the - let's say - =
cowbell=20
track, which occurs though<BR>> > >most of the =
song, but=20
not on the (confounded) bridge?<BR>> ><BR>> =
> =20
totally random...not in anyway associated with a particular =
=3D3D<BR>> =20
>instrument. Fairly<BR>> > study though, like a =
bowl of=20
rice crispies.<BR>> > ><BR>> > =
>4.)=20
mute/disconnect the right channel when listening back to<BR>> =
> >the crackle-infested bounce to see if there's any =
pattern=20
=3D<BR>>that=3D3D20<BR>> > >might apply to (3) =
above?<BR>> ><BR>> > none<BR>> =20
> ><BR>> > >5.) Is the crackle =
happening on=20
ALL systems? IOW, have you<BR>> > >burned a CD of =
the=20
bounced tracks & played it back on a home<BR>> > =
>stereo, in your car, on headphones, etc? Is it possible =
that<BR>> =20
> >for some odd reason the crackle is due to something in=20
your<BR>> > >monitoring setup that isn't showing =
up on=20
regular playback, but<BR>> > >might be showing up =
on a=20
rendered file?<BR>> > This first came to my =
attention after=20
I burned a CD of test mixes =3D<BR>>for<BR>> =
=3D3D<BR>> =20
>the<BR>> > client and he called me after he got =
home and=20
listened on his =3D<BR>>system =3D3D<BR>> =
>(this<BR>> =20
> was an audio CD)so I would say it happens on all =
systems...but I=20
=3D<BR>>=3D3D<BR>> >havn't burnt<BR>> =
> another=20
CD yet.<BR>> > It does happen on my NS 10's as well =
as my=20
Mackie 824's. The 824's<BR>=3D<BR>>=3D3D<BR>> =
>are
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| Re: Rant: Boutique/Vintage BS,... [message #91482 is a reply to message #91475] |
Mon, 15 October 2007 20:05   |
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=20
hooked<BR>> > up thru the spdif out of the mec to a =
DAC-1 to=20
a PVC passive volume<BR>=3D<BR>>=3D3D<BR>> =
>control.<BR>> =20
> The NS 10's are hooked up thru 2 analogue outs from the Mec =
into=20
a<BR>=3D<BR>>GFA<BR>> =3D3D<BR>> =
>power<BR>> =20
> amp. Crackles exisist on the left channel on both sets of=20
speakers.<BR>> > ><BR>> > =
>6.) What=20
happens when you open up an older project that you<BR>> =
> =20
>DIDN'T have this problem on...? If you do a bounce with=20
that,<BR>> > >does it sound as it did before, or =
does it=20
now have the<BR>> > >crackles in =
it?<BR>> =20
><BR>> > Not nearly as bad...No study diet of =
rice=20
crispies, but there were<BR>=3D<BR>>a =3D3D<BR>> =20
>couple<BR>> > of crackles (random, I bounced =
twice and=20
listend to both mixes out<BR>=3D<BR>>of<BR>> =
=3D3D<BR>> =20
>phase,<BR>> > set markers at the crackles, and =
verified=20
by listening one at a =3D<BR>>time)<BR>> =
=3D3D<BR>> =20
>This<BR>> > also leads me to believe it's some =
sort of=20
ppj corruption brought =3D<BR>>on =3D3D<BR>> >by =
the<BR>> =20
> UAD stuff, only it happens over time, but I haven't been =
able to=20
=3D<BR>>=3D3D<BR>> >verify this<BR>> =
> =20
yet.<BR>> > ><BR>> > >7.) =
Have you=20
tried physically swapping your left speaker with<BR>> =
> =20
>your right speaker?<BR>> > swapping speakers =
make no=20
difference, swapping the cables leading =3D<BR>>to =
=3D3D<BR>> =20
>the<BR>> > speakers makes it happen in the right =
speaker.<BR>> > ><BR>> > =
>Just=20
trying to think of things to try & narrow it down by<BR>> =
> >process of elimination.<BR>> =
><BR>> =20
> I appreciate your thought process. If this makes a light go =
off=20
for<BR>=3D<BR>>=3D3D<BR>> >you,<BR>> =
> please let=20
me know.<BR>> > ><BR>> > =
>Can you=20
e-mail me an mp3 file of any song or songs that it's<BR>> =
> =20
>doing this on? If so, send it to: neil DOT =
henderson=20
AT<BR>> > >sbcglobal DOT net I'd be =
curious=20
as to what it sounds like.<BR>> ><BR>> > =
will=20
Do<BR>> > ><BR>> > =20
>Neil<BR>> > ><BR>> > =20
><BR>> > >"Rod Lincoln" <<A=20
=
href=3D"mailto:rlincoln@nospam.kc.rr.com">rlincoln@nospam.kc.rr.com</A>&g=
t;=20
wrote:<BR>> > >><BR>> > =20
>>OK..I got everything hooked backk up and sure enough, the=20
crackle<BR>=3D<BR>>is<BR>> =3D3D<BR>> =
>back<BR>> =20
> >>on bounce to disk...in the left channel only, same =
as=20
always. I =3D<BR>>=3D3D<BR>> >tried =
panning<BR>> =20
> >>everything oppisite, crackle, tried lowering =
levels,=20
crackle.<BR>> > >>When I took all the tracks =
off the=20
submixes except for the drums<BR>=3D<BR>>on<BR>> =
=3D3D<BR>> =20
>submix<BR>> > >>1, there were NO crackles. =
There=20
were also NO crackles when =3D<BR>>bouncing<BR>> =
=3D3D<BR>> =20
>audio<BR>> > >>from any submix by=20
itself.=3D3D20<BR>> > >>This is a 24 bit mix =
with 24 bit=20
tracks, so I tried (advice from<BR>=3D<BR>>=3D3D<BR>> =20
>Aaron)<BR>> > >rendering<BR>> =
> =20
>>some of the tracks to 16 bit. I rendered all the drums (15=20
=3D<BR>>tracks) =3D3D<BR>> >and<BR>> =
> =20
5<BR>> > >>other tracks to 16 bit, leaving 10 =
tracks=20
at 24 bit...Crackles =3D<BR>>came<BR>> =3D3D<BR>> =
>back<BR>> > >>when bouncing the entire =
mix. That's=20
where I'm at. I can always =3D<BR>>do =3D3D<BR>> =
>the<BR>> =20
> spdif<BR>> > >>bounce method...it's =
a real=20
hassle because of the way my =3D<BR>>moitoring =3D3D<BR>> =20
>and<BR>> > work<BR>> > =
>>flow=20
is, but it's doable, and seems to work, but I'd like to=20
get<BR>=3D<BR>>=3D3D<BR>> >this thing<BR>> =
> =20
>>figured out.=3D3D20<BR>> > >>I've had =
it for=20
today. Going to crash.<BR>> > =
>>Rod<BR>> =20
> >>"Rod Lincoln" <<A=20
=
href=3D"mailto:rlincoln@nospamn.kc.rr.com">rlincoln@nospamn.kc.rr.com</A>=
>=20
wrote:<BR>> > >>><BR>> > =20
>>>Well, I THOUGHT I had my "bounce to disk" crackles =
whipped,=20
but<BR>=3D<BR>>=3D3D<BR>> >they came<BR>> =
> =20
>>>back. This time I re-patched and did a spdif bounce and =
that=20
=3D<BR>>seemed<BR>> =3D3D<BR>> =
>to<BR>> =20
> >cure<BR>> > >>>it. I havn't =
tried it=20
yet with bounce to disk to verify that =
the<BR>=3D<BR>>=3D3D<BR>> =20
>crackling<BR>> > >>>comes back, but I =
bet it=20
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| Re: Boutique/Vintage BS,... [message #91485 is a reply to message #91481] |
Mon, 15 October 2007 23:03   |
Aaron Allen
 Messages: 1988 Registered: May 2008
|
Senior Member |
|
|
something<BR>> > =20
>>>while doing it, and had to rip abouat half the system out =
to=20
=3D<BR>>find =3D3D<BR>> >it.<BR>> > =20
ERRRRRRRRRRRRRRRR!<BR>> > =
>>>Rod<BR>> =20
> >><BR>> > ><BR>> =20
><BR>> ><BR>> ><BR>> >I choose =
Polesoft=20
Lockspam to fight spam, and you?<BR>> =20
>http://www.polesoft.com/refer.html =3D20<BR>> =20
><BR>> ><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0=20
Transitional//EN"><BR>> =
><HTML><HEAD><BR>> =20
><META http-equiv=3D3D3DContent-Type content=3D3D3D"text/html;=20
=3D3D<BR>> >charset=3D3D3Diso-8859-1"><BR>> =
><META=20
content=3D3D3D"MSHTML 6.00.2800.1400" =
name=3D3D3DGENERATOR><BR>> =20
><STYLE></STYLE><BR>> =
></HEAD><BR>> =20
><BODY bgColor=3D3D3D#ffffff><BR>> =
><DIV><FONT=20
face=3D3D3DArial size=3D3D3D2>Hey =
Rod,</FONT></DIV><BR>> =20
><DIV><FONT face=3D3D3DArial size=3D3D3D2>Do the =
crackles repeat=20
=3D<BR>>themselves in =3D3D<BR>> >exactly =
the=3D3D20<BR>> =20
>same places</FONT></DIV><BR>> =
><DIV><FONT=20
face=3D3D3DArial size=3D3D3D2>on play back? If not, I'd look =
=3D<BR>>at=20
=3D3D<BR>> ><BR>> >hardware. Do they show=20
up</FONT></DIV><BR>> ><DIV><FONT=20
face=3D3D3DArial size=3D3D3D2>in the waveform or are they to =
=3D<BR>>low in=20
=3D3D<BR>> >level? =3D3D20<BR>> =20
></FONT></DIV><BR>> ><DIV><FONT=20
face=3D3D3DArial size=3D3D3D2></FONT> =
</DIV><BR>> =20
><DIV><FONT face=3D3D3DArial size=3D3D3D2>If you =
suspect hardware=20
I'd =3D<BR>>think CPU,<BR>> =3D3D<BR>> =20
></FONT><FONT=3D3D20<BR>> >face=3D3D3DArial=20
size=3D3D3D2>fan (make it cold!) =
or</FONT></DIV><BR>> =20
><DIV><FONT face=3D3D3DArial size=3D3D3D2>power supply. =
Not in that=20
=3D3D<BR>> >order. Start=3D3D20<BR>> >with=20
</FONT><FONT face=3D3D3DArial size=3D3D3D2>the cheapest =
fixes=20
=3D3D<BR>> >first.</FONT></DIV><BR>> =20
><DIV><FONT face=3D3D3DArial size=3D3D3D2>Maybe you =
were right way=20
back =3D<BR>>with the<BR>> =3D3D<BR>> >bad=20
UAD=3D3D20<BR>> =
>assumption?</FONT></DIV> <BR>> =20
><DIV><FONT face=3D3D3DArial size=3D3D3D2></FONT> =
</DIV><BR>> ><DIV><FONT face=3D3D3DArial=20
size=3D3D3D2>Still kickin' Paris =3D3D<BR>> =20
>around,</FONT></DIV><BR >> =
><DIV><FONT=20
face=3D3D3DArial =
size=3D3D3D2>Tom</FONT></DIV& ;gt; <BR>> =20
><DIV><FONT face=3D3D3DArial size=3D3D3D2></FONT> =
</DIV><BR>> ><BLOCKQUOTE=3D3D20<BR>> =20
>style=3D3D3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: =
5px;=20
=3D<BR>>=3D3D<BR>> >BORDER-LEFT: #000000 2px solid; =
MARGIN-RIGHT:=20
0px"><BR>> > <DIV>"Rod Lincoln"=20
<<A=3D3D20<BR>> > =3D3D<BR>> =20
=3D<BR>>>href=3D3D3D"<A=20
=
href=3D'mailto:rlincoln@nospam.kc.rr.com">rlincoln@nospam.kc.rr.com</A'>m=
ailto:rlincoln@nospam.kc.rr.com">rlincoln@nospam.kc.rr.com</A</A>=3D=
<BR>>>&g=3D3D<BR>> =20
>t;=3D3D20<BR>> > wrote in message =
<A=3D3D20<BR>> =20
> =3D3D<BR>> =3D<BR>>>href=3D3D3D"<A=20
=
href=3D'news:472e82a3$1@linux">news:472e82a3$1@linux</A>...</DIV><BR>N'>n=
ews:472e82a3$1@linux">news:472e82a3$1@linux</A>...</DIV>&l=
t;BR>N</A>=3D<BR>>eil=3D3D<BR>> =20
>,=3D3D20<BR>> > thanks for your response. see my =
answers=20
interleaved =3D3D<BR>> =20
>below<BR>Rod<BR>"Neil"=3D3D20 <BR>> > =
<<A=20
href=3D3D3D"<A=20
=
href=3D'mailto:OIU@I.com">OIU@I.com</A'>mailto:OIU@I.com">OIU@I.com<=
;/A</A>>>=20
=3D3D<BR>> >wrote:<BR>><BR>&a mp;gt;This=20
is=3D3D20<BR>> > weird... have you tried any of the=20
following:<BR>><BR>&g t;1.) pan=3D3D20<BR>> =
> =20
everything to center, and then see if it still shows =
up<BR>>on=20
the<BR>=3D<BR>>=3D3D<BR>> >left=3D3D20<BR>> =
> =20
channel? or is the crackling then =
centered?<BR><BR>Everything=20
=3D<BR>>Panned =3D3D<BR>> >Ctr =
still=3D3D20<BR>> > =20
Crackles<BR>><BR>> 2.) removing ALL plugins & =
EFX, and=20
=3D3D<BR>> >bouncing=3D3D20<BR>> > =
dry/
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| Re: Rant: Boutique/Vintage BS,... [message #91491 is a reply to message #91451] |
Tue, 16 October 2007 06:28   |
TCB
Messages: 1261 Registered: July 2007
|
Senior Member |
|
|
p;nbsp;=20
>with my=3D3D20<BR>> > system as it<BR>is =
tonight,=20
there are no crackles. That's wierd. =3D<BR>>Also<BR>> =20
=3D3D<BR>> >the=3D3D20<BR>> > crackles=20
never<BR>show till listening to the bounced =3D3D<BR>> =20
>file.<BR>><BR>&am p;gt;3.)=3D3D20 <BR>> =
> can you=20
determine where the crackle rears it's ugly=20
head?<BR>>IOW,<BR>=3D<BR>>=3D3D <BR>> >is=20
it=3D3D20<BR>> > constant, more or less, or is it=20
intermittent? If<BR>>it's =3D3D<BR>> =20
>intermittent,=3D3D20<BR>> > does it seem to =
coincide with=20
any particular<BR>>instrument or =3D3D<BR>> =
>track?=20
For=3D3D20<BR>> > example, could it be a=20
particular<BR>>plugin on the - let's say - =
=3D<BR>>=3D3D<BR>> =20
>cowbell=3D3D20<BR>> > track, which occurs=20
though<BR>>most of the song, but not on=20
=3D<BR>>the=3D3D20<BR>> > (confounded)=20
bridge?<BR><BR>totally random...not in anyway=20
=3D<BR>>associated<BR>> =3D3D<BR>> >with=20
a=3D3D20<BR>> > particular instrument. =
Fairly<BR>study=20
though, like a bowl of =3D<BR>>rice=3D3D20<BR>> > =
crispies.<BR>><BR>> ;4.) mute/disconnect the right =
channel=20
when =3D3D<BR>> >listening=3D3D20<BR>> > =
back=20
to<BR>>the crackle-infested bounce to see if there's any=20
=3D3D<BR>> >pattern that=3D3D20<BR>> > =20
<BR>>might apply to (3)=20
above?<BR><BR>none<BR& ;gt;><BR>>5.) Is=20
=3D3D<BR>> >the=3D3D20<BR>> > crackle =
happening on=20
ALL systems? IOW, have you<BR>>burned a CD=20
of<BR>=3D<BR>>=3D3D<BR>> >the=3D3D20<BR>> =
> bounced=20
tracks & played it back on a home<BR>>stereo, in your=20
=3D3D<BR>> >car, on=3D3D20<BR>> > =
headphones, etc?=20
Is it possible that<BR>>for some odd reason the=20
=3D<BR>>=3D3D<BR>> >crackle is=3D3D20<BR>> =
> due to=20
something in your<BR>>monitoring setup that isn't showing=20
up<BR>=3D<BR>>=3D3D<BR>> >on=3D3D20<BR>> =
> regular=20
playback, but<BR>>might be showing up on a rendered =
=3D3D<BR>> =20
>file?<BR>This=3D3D20<BR>> > first came to =
my=20
attention after I burned a CD of test mixes for =
=3D<BR>>=3D3D<BR>> =20
>the<BR>client=3D3D20<BR>> > and he called =
me after=20
he got home and listened on his system =3D3D<BR>> =20
>(this<BR>was an=3D3D20<BR>> > audio CD)so =
I would=20
say it happens on all systems...but I =
=3D<BR>>havn't=3D3D20<BR>> =20
> burnt<BR>another CD yet.<BR>It does happen on =
my NS=20
10's as well as<BR>=3D<BR>>my<BR>> =3D3D<BR>> =20
><BR>> > Mackie 824's. The 824's are =
hooked<BR>up=20
thru the spdif out of =3D3D<BR>> >the =
mec=3D3D20<BR>> =20
> to a DAC-1 to a PVC passive volume control.<BR>The NS =
10's=20
are =3D<BR>>hooked<BR>> =3D3D<BR>> >up=20
thru=3D3D20<BR>> > 2 analogue outs from the Mec into =
a GFA=20
power<BR>amp. Crackles =3D<BR>>exisist<BR>> =
=3D3D<BR>> =20
>on the=3D3D20<BR>> > left channel on both sets =
of=20
speakers.<BR>><BR>> ;6.) What happens=20
=3D<BR>>=3D3D<BR>> >when=3D3D20<BR>> =
> you open up=20
an older project that you<BR>>DIDN'T have this=20
problem<BR>=3D<BR>>=3D3D<BR>> =
>on...?=3D3D20<BR>> > =20
If you do a bounce with that,<BR>>does it sound as it did =
before,=20
=3D<BR>>=3D3D<BR>> >or does=3D3D20<BR>> =
> it now=20
have the<BR>>crackles in it?<BR><BR>Not nearly as =
bad...No =3D<BR>>=3D3D<BR>> >study=3D3D20<BR>> =
> =20
diet of rice crispies, but there were a couple<BR>of cr
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| Re: Rant: Boutique/Vintage BS,... [message #91515 is a reply to message #91493] |
Tue, 16 October 2007 14:57   |
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<BR>> and=20
>> listened back to both at the same time, out of phase<BR>with=20
>> each<BR>=3D<BR>>other,=3D20<BR>> to hear the difference, =
>>since the=20
>> crackles appeared to =
>>be<BR>random.)<BR>=3D<BR>>There=3D20<BR>> =20
>> were maybe 1 or 2 crackles per song on a couple songs, and<BR>no =
>>
>> =3D<BR>>crackles on=3D20<BR>> the other 3 (that I've done =
>>so far). I'm=20
>> wondering now if<BR>it is a =3D<BR>>UAD =
>>rev=3D20<BR>> problem=20
>> that only shows up after some wear and tear on the<BR>sys.=20
>> I'm<BR>=3D<BR>>going=3D20<BR>> to re-ghost and re-load the =
>>
>> <BR>UAD software (Neve 88 ver) tommorrow =3D<BR>>and=20
>> see=3D20<BR>> what happens.<BR>Just to reiterate...when =
>>I did a=20
>> spdif bounce, even =3D<BR>>with my=3D20<BR>> system as =
>>it<BR>is=20
>> tonight, there are no crackles. That's wierd.=20
>> Also<BR>=3D<BR>>the=3D20<BR>> crackles never<BR>show =
>>till=20
>> listening to the bounced=20
>> =3D<BR>>file.<BR>><BR>>3.)=3D20<BR>> can =
>>you=20
>> determine where the crackle rears it's ugly head?<BR>>IOW,=20
>> =3D<BR>>is it=3D20<BR>> constant, more or less, or is it =
>>intermittent?=20
>> If<BR>>it's =3D<BR>>intermittent,=3D20<BR>> does =
>>it seem to=20
>> coincide with any particular<BR>>instrument or =
>>=3D<BR>>track?=20
>> For=3D20<BR>> example, could it be a =
>>particular<BR>>plugin on=20
>> the - let's say - =3D<
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| Re: Rant: Boutique/Vintage BS,... [message #91516 is a reply to message #91515] |
Tue, 16 October 2007 15:04   |
dc[3]
Messages: 895 Registered: September 2005
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Senior Member |
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BR>>cowbell=3D20<BR>> track, which =
>>occurs=20
>> though<BR>>most of the song, but not on =
>>the=3D20<BR>> =20
>> (confounded) bridge?<BR><BR>totally random...not in anyway =
>>
>> associated<BR>=3D<BR>>with a=3D20<BR>> particular =
>>instrument.=20
>> Fairly<BR>study though, like a bowl of rice=3D20<BR>> =20
>> crispies.<BR>><BR>>4.) mute/disconnect the right =
>>channel=20
>> when =3D<BR>>listening=3D20<BR>> back to<BR>>the=20
>> crackle-infested bounce to see if there's any =3D<BR>>pattern=20
>> that=3D20<BR>> <BR>>might apply to (3)=20
>> above?<BR><BR>none<BR>><BR>>5.) Is=20
>> =3D<BR>>the=3D20<BR>> crackle happening on ALL systems? =
>>IOW, have=20
>> you<BR>>burned a CD of =3D<BR>>the=3D20<BR>> =
>>bounced tracks=20
>> & played it back on a home<BR>>stereo, in your =
>>=3D<BR>>car,=20
>> on=3D20<BR>> headphones, etc? Is it possible =
>>that<BR>>for some=20
>> odd reason the =3D<BR>>crackle is=3D20<BR>> due to =
>>something in=20
>> your<BR>>monitoring setup that isn't showing up=20
>> =3D<BR>>on=3D20<BR>> regular playback, =
>>but<BR>>might be=20
>> showing up on a rendered =
>>=3D<BR>>file?<BR>This=3D20<BR>> first=20
>> came to my attention after I burned a CD of test mixes for=20
>> =3D<BR>>the<BR>client=3D20<BR>> and he called me =
>>after he got=20
>> home and listened on his system =3D<BR>>(this<BR>was=20
>> an=3D20<BR>> audio CD)so I would say it happens on all =
>>systems...but I=20
>> havn't=3D20<BR>> burnt<BR>another CD yet.<BR>It =
>>does happen=20
>> on my NS 10's as well as my<BR>=3D<BR>><BR>> Mackie 824's. =
>>The 824's=20
>> are hooked<BR>up thru the spdif out of =3D<BR>>the =
>>mec=3D20<BR>> =20
>> to a DAC-1 to a PVC passive volume control.<BR>The NS 10's are=20
>> hooked<BR>=3D<BR>>up thru=3D20<BR>> 2 analogue outs from =
>>the Mec into=20
>> a GFA power<BR>amp. Crackles exisist<BR>=3D<BR>>on =
>>the=3D20<BR>> =20
>> left channel on both sets of speakers.<BR>><BR>>6.) =
>
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| Re: Rant: Boutique/Vintage BS,... [message #91522 is a reply to message #91517] |
Tue, 16 October 2007 17:29  |
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e with any particular
> > > >instrument or track? For example, could it be a particular
> > > >plugin on the - let's say - cowbell track, which occurs though
> > > >most of the song, but not on the (confounded) bridge?
> > >
> > > totally random...not in anyway associated with a particular =
>=3D3D
> > >instrument. Fairly
> > > st
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