Home » The PARIS Forums » PARIS: Main » Vista knows best
|
|
|
|
|
|
|
|
| Re: Vista knows best [message #77483 is a reply to message #77479] |
Tue, 26 December 2006 16:20   |
TCB
Messages: 1261 Registered: July 2007
|
Senior Member |
|
|
gt;>will
>>>>>do is: Tracks 1 will pass through as it is, track 2 will be delayed
by
>>8192
>>>>>samples and all other tracks will be delayed by 16384 samples.
>>>>>
>>>>>What counts for the overall latency is the largest latency of any track.
>>>>>You calculate the sum of latencies only for individual tracks when you
>>e.g.
>>>>>put several uad1 behind on the same track.
>>>>>
>>>>>ISN'T that WHAT WE WANT ? !!!
>>>>>If we don't buy this vertex we have to jump off Paris !! :)
>>>>>Regards,
>>>>>Dimitrios
>>>>>
>>>>>"Dimitrios" <musurgio@otenet.gr> wrote:
>>>>>>
>>>>
>>>>
>>>>That is what we want, but extremely high playback latencies will probably
>>>>cause a delay between fader and mute actions and audible execution (and
>>also
>>>>delay meters). I need to make automation decisions with effects in place,
>>>>so extremely long delays could be problematic.
>>>>Any chance we could pick from a list or assign a total delay?
>>>>Gene
>>>>This is exciting.
>>>
>What was the website again?
"Dimitrios" <musurgio@otenet.gr> wrote in message news:45b46e36$1@linux...
>
> Hi,
> You remember Wormhole ?
> Although there was a great support for us paris users regarding the update
> of wormhole I don't think that more than 3-4 of us ,including me, have
> bought
> wormhole.
> I don't wanna be pushy with your money and urge you to spend them towards
> anything for that matter but you understand my position and how we Paris
> users show our appreciation to this author of Vertex...
> We have to decide if we want some people get involved in developing Paris
> any further or let eventually Paris fade away...
> I formyself I am here for me and all of you to fight till nothing can be
> done...
> I will buy it because ALREADY is a GREAT plugin because you can SOLO a
> bunch
> of audio tracks along submixes , mute other and finally be able to do what
> clients sometimes (always ?) ask like can I hear please only the guitars
> ? or can I hear only main and backing vocals ?
> Now add to the above this Latency compensation thing which was based on a
> idea of mine with manually giving the latency of a certain plugin and
> letting
> the rest of audio tracks follow that latency.
>
> I am signing this:
> Dimitrios BitzenisHi Aaron,
How is your pulsar going ?
http://www.vertexdsp.com/products.html
Regards,
Dimitrios
"Aaron Allen" <know-spam@not_here.dude> wrote:
>What was the website again?
>
>"Dimitrios" <musurgio@otenet.gr> wrote in message news:45b46e36$1@linux...
>>
>> Hi,
>> You remember Wormhole ?
>> Although there was a great support for us paris users regarding the update
>> of wormhole I don't think that more than 3-4 of us ,including me, have
>> bought
>> wormhole.
>> I don't wanna be pushy with your mo
|
|
|
|
|
|
|
|
|
|
| Re: Vista knows best [message #77490 is a reply to message #77489] |
Tue, 26 December 2006 17:10   |
DJ
 Messages: 1124 Registered: July 2005
|
Senior Member |
|
|
t; >>installed?) and burn a=20
> >>CD of wavs.</FONT></DIV>
> >><DIV><FONT face=3DArial size=3D2>Then rip into Paris in the normal =
> >>fashion. I=20
> >>never have been able to do </FONT></DIV>
> >><DIV><FONT face=3DArial size=3D2>it any other way in itunes. I =
> >>think it's part=20
> >>of their copy protection thing.?.</FONT></DIV>
> >><DIV><FONT face=3DArial size=3D2>They will put a limit on the number of
> > =
> >>CDs you can=20
> >>burn too. Nice of them.</FONT></DIV>
> >><DIV><FONT face=3DArial size=3D2>Tom</FONT></DIV>
> >><DIV><FONT face=3DArial size=3D2></FONT> </DIV>
> >><DIV><FONT face=3DArial size=3D2></FONT> </DIV>
> >><BLOCKQUOTE=20
> >>style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
> >>BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
> >> <DIV>"Rod Lincoln" <<A=20
> >> href=3D"mailto:rlincoln@kc.rr.com">rlincoln@kc.rr.com</A>> wrote in =
> >>message=20
> >> <A =
> >>href=3D"news:45b55d8c$1@linux">news:45b55d8c$1@linux</A>...</DIV><BR>I =
> >>just=20
> >> recieved some files to play on from a client. They are <A=20
> >> href=3D"mailto:#$#@%$&^$">#$#@%$&^$</A>#!!!<BR> m4a =
> >>files. So far=20
> >> I haven't been able to convert them to wave or mp3 files.<BR>Up till =
> >>now I've=20
> >> been using the handy dandy CDex program to convert mp3's<BR>to waves.
> > =
> >>Anyone=20
> >> know of a program that will do this??? My version of Wavelab<BR>will =
> >>only do=20
> >> mp3's and Cubase SX3 is the same. I just wasted a half hour<BR>on =
> >>idiottunes=20
> >> with no success. Any one know of something out there?????=20
> >> Bueller.....anyone?????<BR>Rod</BLOCKQUOTE>
> >><DIV><FONT size=3D2><BR><BR>I choose Polesoft Lockspam to fight spam, =
> >>and=20
> >>you?<BR><A=20
>
>>href=3D"http://www.polesoft.com/refer.html">http://www.polesoft.com/refer=
> >>.html</A> </FONT></DIV></BODY></HTML>
> >>
> >>
> >
>
>DVD John, the guy who cracked the CSS DRM on DVDs also cracked the Apple DRM.
http://www.theregister.co.uk/2004/01/05/itunes_drm_cracked_w ide_open/
He also cracked their streaming tech, bless his little Norwegian heart. Here's
a reportedly usable Windows app to do the conversion.
http://hymn-project.org/forums/viewtopic.php?t=1555
However, keep in mind you're probably violating an EULA, the DMCA, WTO regulations,
as well as helping to hasten the destruction of all good and decent copyright
holders and end the world as we know it.
As far as educating your clients, as AA suggested, I would go one step further.
They didn't give you the music in the wrong format, they are using the wrong
format to start with. A format that denies them rights they have every reason
to expect to have, including interoperability with other commonly used audio
software and devices.
TCB
P.S. I did a 'bake off' between Ogg Vorbis and MP3 at similar file size.
I had a friend do an impromptu A/B/Y test with multiple snippets from ten
different songs. I showed a slight preference for the .ogg files. Not much,
but it was there.
"Rod Lincoln" <rlincoln@kc.rr.com> wrote:
>
>I just recieved some files to play on from a client. They are #$#@%$&^$#!!!
> m4a files. So far I haven't been able to convert them to wave or mp3 files.
>Up till now I've been using the handy dandy CDex program to convert mp3's
>to waves. Anyone know of a program that will do this??? My version of Wavelab
>will only do mp3's and Cubase SX3 is the same. I just wasted a half hour
>on idiottunes with no success. Any one know of something out there?????
Bueller.....anyone?????
>RodThat is awesome. Buying it now...
Chris
"Dimitrios" <musurgio@otenet.gr> wrote:
>
>Dear Phil,
>You probably have read that I said allign all 31 audio tracks to 16376 I
>meant to 16384 which already was so, so it just adds 12 samples to track
>10.
>Regards,
>Dimitrios
>
>"Dimitrios" <musurgio@otenet.gr> wrote:
>>
>>Hi Phil,
>>According to the author you just have to type the latency on the vertex
>instance
>>you are putting a plugin and then vertex takes care of the rest !!
>>Here is how it will work...
>>You open vertex dsp on every audio track on your 2 card system.
>>You can save that as a template for further projects.
>>Now lets say you open on track 1 a plugin that has 16384 samples latency
>>, you just type 16384 on that vertex's instance of audio track 1 and vertex
>>takes care of the rest 31 audio tracks to get alligned.
>>Now you put a plugin on track 10 which has a latency of 16376 ,you just
>type
>>that number on track's 10 vertex instance and so vertex takes care of the
>>rest 31 audio tracks again meaning that it delays all other tracks in a
>way
>>that all have this 16376 latency, menaing again that it just adds 12 samples
>>to track 10 and lives all other 31 audio tracks with same 16384 latency
>!!
>>Isn't that clever ??
>>Now you say you put a plugin on track 4 of submix 2 that has a latency
of
>>256 ms (you have here to translate it to samples as to have it on your
latency
>>list) this is 1290 samples ,plus the 12 samples submix 2 introduces (Paris
>>feature) you will have a total of 1302.
>>Just type 1302 on track's 4 vertex instance and vertex will take this very
>>same track to the 16384 latency situation !
>>This very clever delay compensator DOES not add the latencies but uses
the
>>biggest amoung all instances and alligns the rest !
>>I hope this helps.
>>Regards,
>>Dimitrios
>>
>>"Phil Aiken" <asdf@asdf.sdf> wrote:
>>>
>>>
>>>I am a little unclear still....
>>> For arguments sake, let's say I have a 32 track project on 2 cards, with
>>>plugins of various latencies...track 1 has 16384 ms. track 10 has 16376
>>ms,
>>>and track 20 (track 4 of submix 2) has 256 ms latency. What would be the
>>>procedure with Vertex to even all tracks out across the project?
>>>
>>>
>>>
>>>
>>>Chas. Duncan <duncan5199ATsbcglobalDOTnet@> wrote:
>>>>OK, that's understood then -- max latency not an issue. Cool. And I
>>>>had an email exchange with the developer today regarding 98 -- he says
>>>>it shouldn't be a problem and encouraged me to try the demo. Which
>>>>I'll do, as soon as I'm done with this batch of mixes I'm busy with
>>>>right now (don't want to throw *anything* new into this system until
>>>>this job is done). But, if he gets this "manual latency" compensator
>>>>gizmo working, I'll buy just for that and for the extra solo and mute
>>>>capability.
>>>>
>>>>-- thanks for keeping on top of these developments -- much appreciated
>>>>-- chas.
>>>>
>>>>On 23 Jan 2007 04:25:42 +1000, "Dimitrios" <musurgio@otenet.gr> wrote:
>>>>
>>>>>
>>>>>Well there is no pick from the list thing.
>>>>>If you read all the posts you will understand that the latency is due
>>to
>>>>>the amount you manually type on a ceratin vertex instance vst plugin.
>>>>>so if you put a 64 samples latent vst plugin you just type 64
>>and all other
>>>>>audio tracks get delayed that amount !
>>>>>The author just asks how much would be the maximum possible latency
needed
>>>>>because the 132000 maximum (only maximum if you will ever reach that
>)
>>>the
>>>>>author suggests uses 1 mb memory per vertex instance , so for 32 audio
>>>tracks
>>>>>with vertex 32mb will be needed, for 64 paris audio tracks with vertex
>>>64
>>>>>mb will be needed.
>>>>>I aggree with the author's 132000 samples as maximum ,if you will ever
>>>reach
>>>>>that I say again.
>>>>>Normally you would
|
|
|
|
|
|
| Re: Vista knows best [message #77493 is a reply to message #77481] |
Tue, 26 December 2006 18:56   |
Chris Ludwig
 Messages: 868 Registered: May 2006
|
Senior Member |
|
|
/>
>>>
>>>>Dear Phil,
>>>>You probably have read that I said allign all 31 audio tracks to 16376
>>
>> I
>>
>>>>meant to 16384 which already was so, so it just adds 12 samples to track
>>>>10.
>>>>Regards,
>>>>Dimitrios
>>>>
>>>>"Dimitrios" <musurgio@otenet.gr> wrote:
>>>>
>>>>>Hi Phil,
>>>>>According to the author you just have to type the latency on the vertex
>>>>
>>>>instance
>>>>
>>>>>you are putting a plugin and then vertex takes care of the rest !!
>>>>>Here is how it will work...
>>>>>You open vertex dsp on every audio track on your 2 card system.
>>>>>You can save that as a template for further projects.
>>>>>Now lets say you open on track 1 a plugin that has 16384 samples latency
>>>>>, you just type 16384 on that vertex's instance of audio track 1 and
vertex
>>>>>takes care of the rest 31 audio tracks to get alligned.
>>>>>Now you put a plugin on track 10 which has a latency of 16376 ,you just
>>>>
>>>>type
>>>>
>>>>>that number on track's 10 vertex instance and so vertex takes care of
>>
>> the
>>
>>>>>rest 31 audio tracks again meaning that it delays all other tracks in
>>
>> a
>>
>>>>way
>>>>
>>>>>that all have this 16376 latency, menaing again that it just adds 12
samples
>>>>>to track 10 and lives all other 31 audio tracks with same 16384 latency
>>>>
>>>>!!
>>>>
>>>>>Isn't that clever ??
>>>>>Now you say you put a plugin on track 4 of submix 2 that has a latency
>>>
>>>of
>>>
>>>>>256 ms (you have here to translate it to samples as to have it on your
>>>
>>>latency
>>>
>>>>>list) this is 1290 samples ,plus the 12 samples submix 2 introduces
(Paris
>>>>>feature) you will have a total of 1302.
>>>>>Just type 1302 on track's 4 vertex instance and vertex will take this
>>
>> very
>>
>>>>>same track to the 16384 latency situation !
>>>>>This very clever delay compensator DOES not add the latencies but uses
>>>
>>>the
>>>
>>>>>biggest amoung all instances and alligns the rest !
>>>>>I hope this helps.
>>>>>Regards,
>>>>>Dimitrios
>>>>>
>>>>>"Phil Aiken" <asdf@asdf.sdf> wrote:
>>>>>
>>>>>>
>>>>>>I am a little unclear still....
>>>>>>For arguments sake, let's say I have a 32 track project on 2 cards,
>>
>> with
>>
>>>>>>plugins of various latencies...track 1 has 16384 ms. track 10 has 16376
>>>>>
>>>>>ms,
>>>>>
>>>>>>and track 20 (track 4 of submix 2) has 256 m
|
|
|
|
|
|
| Re: Vista knows best [message #77495 is a reply to message #77493] |
Tue, 26 December 2006 20:40   |
LaMont
Messages: 828 Registered: October 2005
|
Senior Member |
|
|
aged me to try the demo. Which
>>>>>>>I'll do, as soon as I'm done with this batch of mixes I'm busy with
>>>>>>>right now (don't want to throw *anything* new into this system until
>>>>>>>this job is done). But, if he gets this "manual latency" compensator
>>>>>>>gizmo working, I'll buy just for that and for the extra solo and mute
>>>>>>>capability.
>>>>>>>
>>>>>>>-- thanks for keeping on top of these developments -- much appreciated
>>>>>>>-- chas.
>>>>>>>
>>>>>>>On 23 Jan 2007 04:25:42 +1000, "Dimitrios" <musurgio@otenet.gr> wrote:
>>>>>>>
>>>>>>>
>>>>>>>>Well there is no pick from the list thing.
>>>>>>>>If you read all the posts you will understand that the latency is
due
>>>>>
>>>>>to
>>>>>
>>>>>>>>the amount you manually type on a ceratin vertex instance vst plugin.
>>>>>>>>so if you put a 64 samples latent vst plugin you just type 64
>>>>>
>>>>>and all other
>>>>>
>>>>>>>>audio tracks get delayed that amount !
>>>>>>>>The author just asks how much would be the maximum possible latency
>>>
>>>needed
>>>
>>>>>>>>because the 132000 maximum (only maximum if you will ever reach that
>>>>
>>>>)
>>>>
>>>>>>the
>>>>>>
>>>>>>>>author suggests uses 1 mb memory per vertex instance , so for 32
audio
>>>>>>
>>>>>>tracks
>>>>>>
>>>>>>>>with vertex 32mb will be needed, for 64 paris audio tracks with vertex
>>>>>>
>>>>>>64
>>>>>>
>>>>>>>>mb will be needed.
>>>>>>>>I aggree with the author's 132000 samples as maximum ,if you will
ever
>>>>>>
>>>>>>reach
>>>>>>
>>>>>>>>that I say again.
>>>>>>>>Normally you would never pass 1000 without uad1 plugins...
>>>>>>>>Regards,
>>>>>>>>Dimitrios
>>>>>>>>Chas. Duncan <duncan5199ATsbcglobalDOTnet@> wrote:
>>>>>>>>
>>>>>>>>>Gene/Dimitrios:
>>>>>>>>>
>>>>>>>>>Would it even be necessary to "pick from a list" or "assign" total
>>>>>>>>>delay? Seems like the total delay would simply be as low (or as
high)
>>>>>>>>>as needed to compensate for the plugins used. (Unless I'm missing
>>>>>>>>>something, which is always a possibility...)
>>>>>>>>>
>>>>>>>>>As for me -- I'm still on 98, 512 ram -- could I run this thing
right
>>>>>>>>>now, just to compensate for EDS fx offsets, submix offsets, etc.?
>>>>>>>>>
>>>>>>>>>-- interested in how this turns out -- thanks -- chas.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>On 23 Jan 2007 02:54:04 +1000, "Gene Lennon"
>>>>>>>>><glennon@NOSPmyrealbox.com> wrote:
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>>"Dimitrios" <musurgio@otenet.gr> wrote:
>>>>>>>>>>
>>>>>>>>>>>Here is what the author wrote about his latency addon for vertex..!!
>>>>>>>>>>>Track 1 has a latency of 16384 samples. The same is true for track
>&
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Re: Vista knows best [message #77509 is a reply to message #77489] |
Wed, 27 December 2006 07:24   |
TCB
Messages: 1261 Registered: July 2007
|
Senior Member |
|
|
amp;gt;>>>You open vertex dsp on every audio =
track on=20
your 2 card system.<BR>>>>>>You can save that as a =
template for=20
further projects.<BR>>>>>>Now lets say you open on =
track 1 a=20
plugin that has 16384 samples latency<BR>>>>>>, you =
just type=20
16384 on that vertex's instance of audio track 1=20
and<BR>vertex<BR>>>>>>takes care of the rest 31 audio =
tracks to=20
get alligned.<BR>>>>>>Now you put a plugin on track 10 =
which=20
has a latency of 16376 ,you=20
=
just<BR>>>>><BR>>>>>type <BR>>>>><BR>&=
gt;>>>>that=20
number on track's 10 vertex instance and so vertex takes care =
of<BR>>>=20
<BR>>> the<BR>>> <BR>>>>>>rest 31 audio =
tracks=20
again meaning that it delays all other tracks in<BR>>> =
<BR>>>=20
a<BR>>>=20
=
<BR>>>>>way<BR>>>>> <BR>>>>>>that =
all=20
have this 16376 latency, menaing again that it just adds=20
12<BR>samples<BR>>>>>>to track 10 and lives all other =
31 audio=20
tracks with same 16384=20
=
latency<BR>>>>><BR>>>>>!! <BR>>>>><BR>=
>>>>>Isn't=20
that clever ??<BR>>>>>>Now you say you put a plugin on =
track 4=20
of submix 2 that has a=20
=
latency<BR>>>><BR>>>>of <BR>>>><BR>>>>=
>>256=20
ms (you have here to translate it to samples as to have it on=20
=
your<BR>>>><BR>>>>latency <BR>>>><BR>>>&g=
t;>>list)=20
this is 1290 samples ,plus the 12 samples submix 2=20
introduces<BR>(Paris<BR>>>>>>feature) you will have a =
total of=20
1302.<BR>>>>>>Just type 1302 on track's 4 vertex =
instance and=20
vertex will take this<BR>>> <BR>>> very<BR>>>=20
<BR>>>>>>same track to the 16384 latency situation=20
!<BR>>>>>>This very clever delay compensator DOES not =
add the=20
latencies but=20
=
uses<BR>>>><BR>>>>the <BR>>>><BR>>>>&g=
t;>biggest=20
amoung all instances and alligns the rest !<BR>>>>>>I =
hope this=20
=
helps.<BR>>>>>>Regards, <BR>>>>>>Dimitrios<B=
R>>>>>><BR>>>>>> "Phil=20
Aiken" <<A href=3D"mailto:asdf@asdf.sdf">asdf@asdf.sdf</A>>=20
=
wrote:<BR>>>>>><BR>>>>>>> <BR>>>>=
;>>>I=20
am a little unclear still....<BR>>>>>>>For arguments =
sake,=20
let's say I have a 32 track project on 2 cards,<BR>>> =
<BR>>>=20
with<BR>>> <BR>>>>>>>plugins of various=20
latencies...track 1 has 16384 ms. track 10 has=20
=
16376<BR>>>>>><BR>>>>>>ms, <BR>>>>&=
gt;><BR>>>>>>>and=20
track 20 (track 4 of submix 2) has 256 ms latency. What would =
be<BR>>>=20
<BR>>> the<BR>>> <BR>>>>>>>procedure =
with Vertex=20
to even all tracks out across the=20
=
project?<BR>>>>>>> <BR>>>>>>><BR>>&=
gt;>>>><BR>>>>>>> <BR>>>>>>&g=
t;Chas.=20
Duncan <duncan5199ATsbcglobalDOTnet@>=20
wrote:<BR>>>>>>> <BR>>>>>>>>OK, =
that's=20
understood then -- max latency not an issue. Cool. =
And<BR>>>=20
<BR>>> I<BR>>> <BR>>>>>>>>had an =
email=20
exchange with the developer today regarding 98 --=20
|
|
|
|
|
|
| Re: Vista knows best [message #77536 is a reply to message #77493] |
Thu, 28 December 2006 11:25   |
excelav
 Messages: 2130 Registered: July 2005 Location: Metro Detroit
|
Senior Member |
|
|
t;<BR>>>>>>and all=20
=
other<BR>>>>>><BR> >>>>>>>& ;gt;audio=20
tracks get delayed that amount =
!<BR> >>>>>>>& ;gt;The=20
author just asks how much would be the maximum possible=20
=
latency<BR>>>><BR>>>>needed <BR>>>><BR>>>=
>>>>>>because=20
the 132000 maximum (only maximum if you will ever reach=20
=
that<BR>>>>><BR>>>>>) <BR>>>>><BR>>=
>>>>>the<BR>>>>>>> <BR>>>>>&g=
t;>>>author=20
suggests uses 1 mb memory per vertex instance , so for=20
=
32<BR>audio<BR>>>>>>> <BR>>>>>>>tracks=
<BR>>>>>>><BR> >>>>>>>& ;gt;with=20
vertex 32mb will be needed, for 64 paris audio tracks with=20
=
vertex<BR>>>>>>> <BR>>>>>>>64<BR>>&=
gt;>>>><BR> >>>>>>>& ;gt;mb=20
will be needed.<BR> >>>>>>>& ;gt;I aggree with the =
author's 132000 samples as maximum ,if you=20
=
will<BR>ever<BR>>>>>>> <BR>>>>>>>reach=
<BR>>>>>>><BR> >>>>>>>& ;gt;that=20
I say again.<BR> >>>>>>>& ;gt;Normally you would =
never=20
pass 1000 without uad1=20
=
plugins...<BR> >>>>>>>& ;gt;Regards, <BR>>>>>=
;>>>>Dimitrios<BR> >>>>>>>& ;gt;Chas.=20
Duncan <duncan5199ATsbcglobalDOTnet@>=20
=
wrote:<BR> >>>>>>>& ;gt; <BR>>>>>>>>=
;>>Gene/Dimitrios:<BR> >>>>>>>& ;gt;> <BR>>&=
gt;>>>>>>>W ould=20
it even be necessary to "pick from a list" or "assign"=20
total<BR> >>>>>>>& ;gt;>delay? Seems like =
the=20
total delay would simply be as low (or=20
as<BR>high)<BR> >>>>>>>& ;gt;>as needed to =
compensate=20
for the plugins used. (Unless I'm=20
missing<BR> >>>>>>>& ;gt;>something, which is =
always a=20
=
possibility...)<BR> >>>>>>>& ;gt;> <BR>>>>&g=
t;>>>>>As=20
for me -- I'm still on 98, 512 ram -- could I run this=20
thing<BR>right<BR> >>>>>>>& ;gt;>now, just to=20
compensate for EDS fx offsets, submix offsets,=20
=
etc.?<BR> >>>>>>>& ;gt;> <BR>>>>>>>=
>>>--=20
interested in how this turns out -- thanks --=20
=
chas.<BR> >>>>>>>& ;gt;> <BR>>>>>>>=
>>><BR> >>>>>>>& ;gt;>On=20
23 Jan 2007 02:54:04 +1000, "Gene=20
Lennon"<BR> >>>>>>>& ;gt;>< <A=20
=
href=3D"mailto:glennon@NOSPmyrealbox.com">glennon@NOSPmyrealbox.com</A>&g=
t;=20
=
wrote:<BR> >>>>>>>& ;gt;> <BR>>>>>>>=
;>>><BR> >&
|
|
|
|
|
|
| Steve Jobs Hatred (was Re: Vista knows best) [message #77542 is a reply to message #77537] |
Thu, 28 December 2006 13:32   |
Jamie K
 Messages: 1115 Registered: July 2006
|
Senior Member |
|
|
gio@comcast.net> wrote:
>> >>
>> >>
>> >>Rod,
>> >>Make a CD in itunes (already installed?) and burn a CD of wavs.
>> >>Then rip into Paris in the normal fashion. I never have been able to
do
>> > =
>> >>
>> >>it any other way in itunes. I think it's part of their copy protection
>> > =
>> >>thing.?.
>> >>They will put a limit on the number of CDs you can burn too. Nice of
=
>> >>them.
>> >>Tom
>> >>
>> >>
>> >> "Rod Lincoln" <rlincoln@kc.rr.com> wrote in message =
>> >>news:45b55d8c$1@linux...
>> >>
>> >> I just recieved some files to play on from a client. They are =
>> >>#$#@%$&^$#!!!
>> >> m4a files. So far I haven't been able to convert them to wave or
mp3
>> > =
>> >>files.
>> >> Up till now I've been using the handy dandy CDex program to convert
=
>> >>mp3's
>> >> to waves. Anyone know of a program that will do this??? My version
of
>> > =
>> >>Wavelab
>> >> will only do mp3's and Cubase SX3 is the same. I just wasted a half
=
>> >>hour
>> >> on idiottunes with no success. Any one know of something out =
>> >>there????? Bueller.....anyone?????
>> >> Rod
>> >>
>> >>
>> >>I choose Polesoft Lockspam to fight spam, and you?
>> >>http://www.polesoft.com/refer.html
>> >>
>> >><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
>> >><HTML><HEAD>
>> >><META http-equiv=3DContent-Type content=3D"text/html; =
>> >>charset=3Diso-8859-1">
>> >><META content=3D"MSHTML 6.00.2800.1400" name=3DGENERATOR>
>> >><STYLE></STYLE>
>> >></HEAD>
>> >><BODY bgColor=3D#ffffff>
>> >><DIV><FONT face=3DArial size=3D2>Rod,</FONT></DIV>
>> >><DIV><FONT face=3DArial size=3D2>Make a CD in itunes (already =
>> >>installed?) and burn a=20
>> >>CD of wavs.</FONT></DIV>
>> >><DIV><FONT face=3DArial size=3D2>Then rip into Paris in the normal =
>> >>fashion. I=20
>> >>never have been able to do </FONT></DIV>
>> >><DIV><FONT face=3DArial size=3D2>it any other way in itunes. I =
>> >>think it's part=20
>> >>of their copy protection thing.?.</FONT></DIV>
>> >><DIV><FONT face=3DArial size=3D2>They will put a limit on the number
of
>> > =
>> >>CDs you can=20
>> >>burn too. Nice of them.</FONT></DIV>
>> >><DIV><FONT face=3DArial size=3D2>Tom</FONT></DIV>
>> >><DIV><FONT face=3DArial size=3D2></FONT> </DIV>
>> >><DIV><FONT face=3DArial size=3D2></FONT> </DIV>
>> >><BLOCKQUOTE=20
>> >>style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
>> >>BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
>> >> <DIV>"Rod Lincoln" <<A=20
>> >> href=3D"mailto:rlincoln@kc.rr.com">rlincoln@kc.rr.com</A>> wrote in
=
>> >>message=20
>> >> <A =
>> >>href=3D"news:45b55d8c$1@linux">news:45b55d8c$1@linux</A>...</DIV><BR>I
=
>> >>just=20
>> >> recieved some files to play on from a client. They are <A=20
>> >> href=3D"mailto:#$#@%$&^$">#$#@%$&^$</A>#!!!<BR> m4a =
>> >>files. So far=20
>> >> I haven't been able to convert them to wave or mp3 files.<BR>Up till
=
>> >>now I've=20
>> >> been using the handy dandy CDex program to convert mp3's<BR>to waves.
>> > =
>> >>Anyone=20
>> >> know of a program that will do this??? My version of Wavelab<BR>will
=
>> >>only do=20
>> >> mp3's and Cubase SX3 is the same. I just wasted a half hour<BR>on
=
>> >>idiottunes=20
>> >> with no success. Any one know of something out there?????=20
>> >> Bueller.....anyone?????<BR>Rod</BLOCKQUOTE>
>> >><DIV><FONT size=3D2><BR><BR>I choose Polesoft Lockspam to fight spam,
=
>> >>and=20
>> >>you?<BR><A=20
>>
>>>href=3D"http://www.polesoft.com/refer.html">http://www.polesoft.com/refer=
>> >>.html</A> </FONT></DIV></BODY></HTML>
>> >>
>> >>
>> >
>>
>>
>
>Anyone using the Asus P5W DH Deluxe with a core 2 or quad core? Any
problems or issues to watch out for.
I'm also considering the P5WDG2 or Intel D975XBX2KR, but would prefer to
have 3 PCI slots for 2 UAD-1s and
and RME card, for now at least until I upgrade the audio card to PCIe (this
is for Nuendo, btw).
Feel free to email me offline to since it's ot - dedric at keyofd dot net.
Thanks,
DedricThis is a multi-part message in MIME format.
------=_NextPart_000_007E_01C73EFB.C562FA20
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
If this latency compensator shows up in two weeks I'll be floored.
I'll be surprised whenever it shows up. $45? Duh.
Tom
"DJ" <www.aarrrrggghhh!!!.com> wrote in message news:45b65d47@linux...
ROTFL!!!!!
(patience gwasshoppa')
;o)
"Tom Bruhl" <arpegio@comcast.net> wrote in message =
news:45b655ee@linux...
A couple of weeks?!?! That's alot of latency.
Tom
"Dimitrios" <musurgio@otenet.gr> wrote in message =
news:45b64aaa$1@linux...
Dear Jeff,
This is what makes this author a nice guy ...
I proposed it to him to be added on his vertex and he reacted in a =
very positive
way improving my idea and promissing a couple of weeks for this =
update to
his vertex that will include the latency compensator.
Hope this helps.
Regards,
Dimitrios
Jeff hoover <jkhoover@excite-DOT-com> wrote:
>So is the compensator already in the product, or do we have a =
timeline=20
>for it?
>
>Hoov
>
>Dimitrios wrote:
>> Great Chris !
>> Please email him too saying that you are a Paris users that has =
been informed
>> about the latency compensator !
>> Regards,
>> Dimitrios
>>=20
>> "Chris Lang" <yo@yo.yo> wrote:
>>=20
>>>That is awesome. Buying it now...
>>>
>>>Chris
>>>
>>>
>>>"Dimitrios" <musurgio@otenet.gr> wrote:
>>>
>>>>Dear Phil,
>>>>You probably have read that I said allign all 31 audio tracks =
to 16376
>>=20
>> I
>>=20
>>>>meant to 16384 which already was so, so it just adds 12 =
samples to track
>>>>10.
>>>>Regards,
>>>>Dimitrios
>>>>
>>>>"Dimitrios" <musurgio@otenet.gr> wrote:
>>>>
>>>>>Hi Phil,
>>>>>According to the author you just have to type the latency on =
the vertex
>>>>
>>>>instance
>>>>
>>>>>you are putting a plugin and then vertex takes care of the =
rest !!
>>>>>Here is how it will work...
>>>>>You open vertex dsp on every audio track on your 2 card =
system.
>>>>>You can save that as a template for further projects.
>>>>>Now lets say you open on track 1 a plugin that has 16384 =
samples latency
>>>>>, you just type 16384 on that vertex's instance of audio =
track 1 and
vertex
>>>>>takes care of the rest 31 audio tracks to get alligned.
>>>>>Now you put a plugin on track 10 which has a latency of 16376 =
,you just
>>>>
>>>>type
>>>>
>>>>>that number on track's 10 vertex instance and so vertex takes =
care of
>>=20
>> the
>>=20
>>>>>rest 31 audio tracks again meaning that it delays all other =
tracks in
>>=20
>> a
>>=20
>>>>way
>>>>
>>>>>
|
|
|
|
| Re: Vista knows best [message #77545 is a reply to message #77536] |
Thu, 28 December 2006 15:02   |
TCB
Messages: 1261 Registered: July 2007
|
Senior Member |
|
|
uncan5199ATsbcglobalDOTnet@> wrote:
>>>>>>
>>>>>>>OK, that's understood then -- max latency not an issue. =
Cool. And
>>=20
>> I
>>=20
>>>>>>>had an email exchange with the developer today regarding 98 =
-- he
says
>>>>>>>it shouldn't be a problem and encouraged me to try the =
demo. Which
>>>>>>>I'll do, as soon as I'm done with this batch of mixes I'm =
busy with
>>>>>>>right now (don't want to throw *anything* new into this =
system until
>>>>>>>this job is done). But, if he gets this "manual latency" =
compensator
>>>>>>>gizmo working, I'll buy just for that and for the extra =
solo and mute
>>>>>>>capability.
>>>>>>>
>>>>>>>-- thanks for keeping on top of these developments -- much =
appreciated
>>>>>>>-- chas.
>>>>>>>
>>>>>>>On 23 Jan 2007 04:25:42 +1000, "Dimitrios" =
<musurgio@otenet.gr> wrote:
>>>>>>>
>>>>>>>
>>>>>>>>Well there is no pick from the list thing.
>>>>>>>>If you read all the posts you will understand that the =
latency is
due
>>>>>
>>>>>to
>>>>>
>>>>>>>>the amount you manually type on a ceratin vertex instance =
vst plugin.
>>>>>>>>so if you put a 64 samples latent vst plugin you just type =
64=20
>>>>>
>>>>>and all other
>>>>>
>>>>>>>>audio tracks get delayed that amount !
>>>>>>>>The author just asks how much would be the maximum =
possible latency
>>>
>>>needed
>>>
>>>>>>>>because the 132000 maximum (only maximum if you will ever =
reach that
>>>>
>>>>)
>>>>
>>>>>>the
>>>>>>
>>>>>>>>author suggests uses 1 mb memory per vertex instance , so =
for 32
audio
>>>>>>
>>>>>>tracks
>>>>>>
>>>>>>>>with vertex 32mb will be needed, for 64 paris audio tracks =
with vertex
>>>>>>
>>>>>>64
>>>>>>
>>>>>>>>mb will be needed.
>>>>>>>>I aggree with the author's 132000 samples as maximum ,if =
you will
ever
>>>>>>
>>>>>>reach
>>>>>>
>>>>>>>>that I say again.
>>>>>>>>Normally you would never pass 1000 without uad1 plugins...
>>>>>>>>Regards,
>>>>>>>>Dimitrios
>>>>>>>>Chas. Duncan <duncan5199ATsbcglobalDOTnet@> wrote:
>>>>>>>>
>>>>>>>>>Gene/Dimitrios:
>>>>>>>>>
>>>>>>>>>Would it even be necessary to "pick from a list" or =
"assign" total
>>>>>>>>>delay? Seems like the total delay would simply be as low =
(or as
high)
>>>>>>>>>as needed to compensate for the plugins used. (Unless =
I'm missing
>>>>>>>>>something, which is always a possibility...)
>>>>>>>>>
>>>>>>>>>As for me -- I'm still on 98, 512 ram -- could I run this =
thing
right
>>>>>>>>>now, just to compensate for EDS fx offsets, submix =
offsets, etc.?
>>>>>>>>>
>>>>>>>>>-- interested in how this turns out -- thanks -- chas.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>On 23 Jan 2007 02:54:04 +1000, "Gene Lennon"
>>>>>>>>><glennon@NOSPmyrealbox.com> wrote:
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>>"Dimitrios" <musurgio@otenet.gr> wrote:
>>>>>>>>>>
>>>>>>>>>>>Here is what the author wrote about his latency addon =
for vertex..!!
>>>>>>>>>>>Track 1 has a latency of 16384 samples. The same is =
true for track
>>>>>
>>>>>2.
>>>>>
>>>>>>>>As
>>>>>>>>
>>>>>>>>>>>track 1 and track 2 have the same latency they are =
already in
sync,
>>>>>>
>>>>>>but
>>>>>>
>>>>>>>>>>all
>>>>>>>>>>
>>>>>>>>>>>other tracks (the remaining 46 tracks) have to be =
delayed by 16384
>>>>>
>>>>>samples,
>>>>>
>>>>>>>>>>>not 32768.
>>>>>>>>>>>
>>>>>>>>>>>Take another example: Track 1 has a plug-in with 16384 =
samples
of
>>>>
>>>>latency.
>>>>
>>>>>>>>>>>Track 2 has a plug-in with a latency of 8192 samples. =
What FaderWorks
>>>>>>>>
>>>>>>>>will
>>>>>>>>
>>>>>>>>>>>do is: Tracks 1 will pass through as it is, track 2 =
will be delayed
>>>>>>
>>>>>>by
>>>>>>
>>>>>>>>8192
>>>>>>>>
>>>>>>>>>>>samples and all other tracks will be delayed by 16384 =
samples.
>>>>>>>>>>>
>>>>>>>>>>>What counts for the overall latency is the largest =
latency of
any
>>>>
>>>>track.
>>>>
>>>>>>>>>>>You calculate the sum of latencies only for individual =
tracks
when
>>>>>
>>>>>you
>>>>>
>>>>>>>>e.g.
>>>>>>>>
>>>>>>>>>>>put several uad1 behind on the same track.
>>>>>>>>>>>
>>>>>>>>>>>ISN'T
|
|
|
|
| Re: Vista knows best [message #77548 is a reply to message #77545] |
Thu, 28 December 2006 15:33   |
Jamie K
 Messages: 1115 Registered: July 2006
|
Senior Member |
|
|
=20
I choose Polesoft Lockspam to fight spam, and you?
http://www.polesoft.com/refer.html
------=_NextPart_000_007E_01C73EFB.C562FA20
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Diso-8859-1">
<META content=3D"MSHTML 6.00.2800.1400" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>If this latency compensator shows up in =
two weeks=20
I'll be floored.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>I'll be surprised whenever it shows =
up. =20
$45? Duh.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Tom</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<BLOCKQUOTE dir=3Dltr=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV>"DJ" <<A=20
=
href=3D"http://www.aarrrrggghhh!!!.com">www.aarrrrggghhh!!!.com</A>> =
wrote in=20
message <A =
href=3D"news:45b65d47@linux">news:45b65d47@linux</A>...</DIV>
<DIV><FONT face=3DArial size=3D2>ROTFL!!!!!</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>(patience gwasshoppa')</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>;o)</FONT></DIV>
<BLOCKQUOTE dir=3Dltr=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV>"Tom Bruhl" <<A=20
href=3D"mailto:arpegio@comcast.net">arpegio@comcast.net</A>> =
wrote in=20
message <A =
href=3D"news:45b655ee@linux">news:45b655ee@linux</A>...</DIV>
<DIV><FONT face=3DArial size=3D2>A couple of weeks?!?! That's =
alot of=20
latency.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Tom</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV> </DIV>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV>"Dimitrios" <<A=20
href=3D"mailto:musurgio@otenet.gr">musurgio@otenet.gr</A>> =
wrote in=20
message <A=20
=
href=3D"news:45b64aaa$1@linux">news:45b64aaa$1@linux</A>...</DIV><BR>Dear=
=20
Jeff,<BR>This is what makes this author a nice guy ...<BR>I =
proposed it to=20
him to be added on his vertex and he reacted in a very =
positive<BR>way=20
improving my idea and promissing a couple of weeks for this update =
to<BR>his vertex that will include the latency =
compensator.<BR>Hope this=20
helps.<BR>Regards,<BR>Dimitrios<BR>Jeff hoover <<A=20
=
href=3D"mailto:jkhoover@excite-DOT-com">jkhoover@excite-DOT-com</A>>=20
wrote:<BR>>So is the compensator already in the product, or do =
we have=20
a timeline <BR>>for =
it?<BR>><BR>>Hoov<BR>><BR>>Dimitrios=20
wrote:<BR>>> Great Chris !<BR>>> Please email him too =
saying=20
that you are a Paris users that has been informed<BR>>> =
about the=20
latency compensator !<BR>>> Regards,<BR>>>=20
Dimitrios<BR>>> <BR>>> "Chris Lang" <<A=20
href=3D"mailto:yo@yo.yo">yo@yo.yo</A>> wrote:<BR>>>=20
<BR>>>>That is awesome. Buying it=20
=
now...<BR>>>><BR>>>>Chris <BR>>>><BR>>>&g=
t;<BR>>>>"Dimitrios"=20
<<A =
href=3D"mailto:musurgio@otenet.gr">musurgio@otenet.gr</A>>=20
wrote:<BR>>>><BR>>>>>Dear=20
Phil,<BR>>>>>You probably have read that I said allign =
all 31=20
audio tracks to 16376<BR>>> <BR>>> I<BR>>>=20
<BR>>>>>meant to 16384 which already was so, so it =
just adds=20
12 samples to=20
=
track<BR>>>>>10.<BR>>>>>Regards, <BR>>>>&=
gt;Dimitrios<BR>>>>><BR>>>>> "Dimitrios"=20
<<A =
href=3D"mailto:musurgio@otenet.gr">musurgio@otenet.gr</A>>=20
wrote:<BR>>>>><BR>>>>>>Hi=20
Phil,<BR>>>>>>According to the author you just have =
to type=20
the latency on the=20
=
vertex<BR>>>>><BR>>>>>instance <BR>>>>>=
;<BR>>>>>>you=20
are putting a plugin and then vertex takes care of the rest=20
!!<BR>>>>>>Here is how it will=20
work...<BR>>>>>>You open vertex dsp on every audio =
track on=20
your 2 card system.<BR>>>>>>You can save that as a =
template=20
for further projects.<BR>>>>>>Now lets say you open =
on=20
track 1 a plugin that has 16384 samples =
latency<BR>>>>>>,=20
you just type 16384 on that vertex's instance of audio track 1=20
and<BR>vertex<BR>>>>>>takes care of the rest 31 =
audio=20
tracks to get alligned.<BR>>>>>>Now you put a =
plugin on=20
track 10 which has a latency of 16376 ,you=20
=
just<BR>>>>><BR>>>>>type <BR>>>>><BR>&=
gt;>>>>that=20
number on track's 10 vertex instance and so vertex takes care=20
of<BR>>> <BR>>> the<BR>>> =
<BR>>>>>>rest=20
31 audio tracks again meaning that it delays all other tracks=20
in<BR>>> <BR>>> a<BR>>>=20
=
<BR>>>>>way<BR>>>>> <BR>>>>>>that=20
all have this 16376 latency, menaing again that it just adds=20
12<BR>samples<BR>>>>>>to track 10 and lives all =
other 31=20
audio tracks with same 16384=20
=
latency<BR>>>>><BR>>>>>!! <BR>>>>><BR>=
>>>>>Isn't=20
that clever ??<BR>>>>>>Now you say you put a plugin =
on=20
track 4 of submix 2 that has a=20
=
latency<BR>>>><BR>>>>of <BR>>>><BR>>>>=
>>256=20
ms (you have here to translate it to samples as to have it on=20
=
your<BR>>>><BR>>>>latency <BR>>>><BR>>>&g=
t;>>list)=20
this is 1290 samples ,plus the 12 samples submix 2=20
introduc
|
|
|
|
| Re: Vista knows best [message #77549 is a reply to message #77536] |
Thu, 28 December 2006 16:44   |
Chris Ludwig
 Messages: 868 Registered: May 2006
|
Senior Member |
|
|
es<BR>(Paris<BR>>>>>>feature) you will have =
a total=20
of 1302.<BR>>>>>>Just type 1302 on track's 4 vertex =
instance and vertex will take this<BR>>> <BR>>>=20
very<BR>>> <BR>>>>>>same track to the 16384 =
latency=20
situation !<BR>>>>>>This very clever delay =
compensator DOES=20
not add the latencies but=20
=
uses<BR>>>><BR>>>>the <BR>>>><BR>>>>&g=
t;>biggest=20
amoung all instances and alligns the rest =
!<BR>>>>>>I hope=20
this=20
=
helps.<BR>>>>>>Regards, <BR>>>>>>Dimitrios<B=
R>>>>>><BR>>>>>> "Phil=20
Aiken" <<A href=3D"mailto:asdf@asdf.sdf">asdf@asdf.sdf</A>>=20
=
wrote:<BR>>>>>><BR>>>>>>> <BR>>>>=
;>>>I=20
am a little unclear still....<BR>>>>>>>For =
arguments=20
sake, let's say I have a 32 track project on 2 cards,<BR>>>=20
<BR>>> with<BR>>> <BR>>>>>>>plugins =
of=20
various latencies...track 1 has 16384 ms. track 10 has=20
=
16376<BR>>>>>><BR>>>>>>ms, <BR>>>>&=
gt;><BR>>>>>>>and=20
track 20 (track 4 of submix 2) has 256 ms latency. What would=20
be<BR>>> <BR>>> the<BR>>>=20
<BR>>>>>>>procedure with Vertex to even all =
tracks out=20
across the=20
=
project?<BR>>>>>>> <BR>>>>>>><BR>>&=
gt;>>>><BR>>>>>>> <BR>>>>>>&g=
t;Chas.=20
Duncan <duncan5199ATsbcglobalDOTnet@>=20
=
wrote:<BR>>>>>>> <BR> >>>>>>>OK,= 20
that's understood then -- max latency not an issue. =
Cool. =20
And<BR>>> <BR>>> I<BR>>>=20
<BR>>>>>>>>had an email exchange with the =
developer=20
today regarding 98 -- he<BR>says<BR>>>>>>>>it =
shouldn't be a problem and encouraged me to try the demo. =20
Which<BR> >>>>>>>I'll do, as soon as I'm done =
with=20
this batch of mixes I'm busy =
with<BR> >>>>>>>righ t now=20
(don't want to throw *anything* new into this system=20
until<BR> >>>>>>>this job is done). But, =
if he=20
gets this "manual latency"=20
compensator<BR> >>>>>>>gizm o working, I'll buy =
just=20
for that and for the extra solo and=20
=
mute<BR> >>>>>>>capa bility. <BR>>>>>>&g=
t;><BR> >>>>>>>--=2 0
thanks for keeping on top of these developments -- much=20
appreciated<BR> >>>>>>>--=2 0
=
chas.<BR>>>>>>>> <BR>>>>>>>>On =
23=20
Jan 2007 04:25:42 +1000, "Dimitrios" <<A=20
href=3D"mailto:musurgio@otenet.gr">musurgio@otenet.gr</A>>=20
=
wrote:<BR>>>>>>>> <BR>>>>>>>> <BR=
> >>>>>>>& ;gt;Well=20
there is no pick from the list=20
thing.<BR> >>>>>>>& ;gt;If you read all the =
posts you=20
will understand that the latency=20
=
is<BR>due<BR>>>>>><BR >>>>>>to<BR>>>&g=
t;>><BR> >>>&
|
|
|
|
| Re: Vista knows best [message #77557 is a reply to message #77537] |
Thu, 28 December 2006 19:26   |
DJ
 Messages: 1124 Registered: July 2005
|
Senior Member |
|
|
> <BR>>>>>>you<BR>>=
>>>><BR> >>>>>>>& ;gt;e.g. <BR>>>>&=
gt;>>>><BR> >>>>>>>& ;gt;>>>put=20
several uad1 behind on the same=20
=
track.<BR> >>>>>>>& ;gt;>>> <BR>>>>>=
;>>>>>>>ISN 'T=20
that WHAT WE WANT ? =
!!!<BR> >>>>>>>& ;gt;>>>If=20
we don't buy this vertex we have to jump off Paris !!=20
=
:)<BR> >>>>>>>& ;gt;>>>Regards, <BR>>>>=
;>>>>>>>&am p;gt;Dimitrios=20
=
<BR> >>>>>>>& ;gt;>>> <BR>>>>>>&=
gt;>>>>>"Dimitrios"=20
<<A =
href=3D"mailto:musurgio@otenet.gr">musurgio@otenet.gr</A>>=20
=
wrote:<BR> >>>>>>>& ;gt;>>> <BR>>>>>=
;>>>>>><BR> >>>>>>>& ;gt;>>That=
=20
is what we want, but extremely high playback latencies =
will<BR>>>=20
<BR>>> probably<BR>>>=20
<BR> >>>>>>>& ;gt;>>cause a delay between =
fader=20
and mute actions and audible=20
=
execution<BR>>>>><BR>>>>>(and <BR>>>>>=
<BR> >>>>>>>& ;gt;also <BR> >>>>>>>& ;=
gt;<BR> >>>>>>>& ;gt;>>delay=20
meters). I need to make automation decisions with=20
=
effects<BR>in<BR>>>>><BR>>>>>place, <BR>>>&g=
t;><BR> >>>>>>>& ;gt;>>so=20
extremely long delays could be problematic.=20
<BR> >>>>>>>& ;gt;>>Any chance we could =
pick from=20
a list or assign a total=20
=
delay?<BR> >>>>>>>& ;gt;>>Gene <BR>>>>>=
;>>>>>>This=20
is exciting.<BR> >>>>>>>& ;gt;> <BR>>>=20
<BR></BLOCKQUOTE>
<DIV><FONT size=3D2><BR><BR>I choose Polesoft Lockspam to fight =
spam, and=20
you?<BR><A=20
=
href=3D"http://www.polesoft.com/refer.html">http://www.polesoft.com/refer=
..html</A> </FONT></DIV></BLOCKQUOTE ></BLOCKQUOTE></BODY>=
</HTML>
------=_NextPart_000_007E_01C73EFB.C562FA20--Hey Doug, I agree with. We've following Audio Impression since their winter
namm annoucement.
I guess what I'm ticked off with is the lack of real innovation in the Middle-
group studio. Since PAris, their has been no real replacement for that market
segment.
(Others) read: Don't bring up the Native talk..Due to the fact, that staying
on the Native road is very Very VERY Expensive. Because you are always buying
or updating a new Mac or PC. Manwhile, a person with a Mac OS9 and a PPC
with Win 98Se using Paris still can alot of DAW Muscle..
"Doug Wellington" <doug@parisfaqs.com> wrote:
>"LaMont" <jjdpro@ameritech.net> wrote in message news:45b27015$1@linux...
>> Ladie and gentlemen,in the year of Lord 2007 AD, we seem to be caught
in a
>> quagmire or a stomp in the road as far as new , cool , and usefull product
>> development in the Pro audio industry.
>
>I think I understand the sentiment, but I wonder how many times you can
>reinvent a recording system - has the basic idea behind a preamp, a
>compressor or a recorded track changed much lately? I do see changes in
the
>way recording technology is being used - I was talking to an engineer at
>NAMM, and he was saying that he has changed the way he works again to
>accomodate recent systems. I guess the earliest stage of recording was
when
>you printed tracks with everything already on them, then you might adjust
>track levels on the way back out, but other than that, the output was pretty
>much directly related to the input. Then we got to the stage where we could
>record dry tracks and really manipulate them on the way back out, especially
>with the big half-million dollar multi-channel consoles. Now though, with
>the current trends of down-sized studios, mixing in the box digitally, and
>having no computer hardware "personality", no headroom, etc, he was saying
>they try to record everything in the old way, with the best mics, preamps
>and effects on the way in...
>
>While I don't see a lot of change in the basic ideas of pro audio recording,
>I really like what I'm seeing from sound creation people, for example Synful
>and Audio Impressions. Both of them are in the orchestral sound business
-
>Synful is a two person show (husband and wife) and is very very impressive
>for how small the software is and how good it sounds, especially for legato
>lines. Audio Impressions has changed the way orchestral libraries are
>played - when you play a single note, an entire section plays that note.
>When you play two notes, half the players sound for each note. Three notes
>uses a third of the section, four use a quarter, etc. (Real divisi
>simulation...) Most orchestral libraries are samples of entire sections,
>which means one note comes from the entire section, two notes sounds like
>two full sections, etc.
>
>I suppose you could argue that it's still "just sampling," but I've seen
a
>lot of improvements over the old libraries that had one velocity layer and
a
>single sample was pitch shifted over several keys. With more memory, not
>only can we sample each key, but we can have multiple samples for different
>velocity levels. (Check out TBO from Sampletekk for example- it has 93
>samples per note!) And with the new version of Native Instruments Kontakt
>sampler, you can now write program scripts to change how samples are played
>back - there is a really cool script for legato playing as well as a couple
>scripts to get rid of the "machine gun" effect that plagues repeated single
>notes.
>
>I think innovation is still out there - you just don't usually find it at
>the big vendors...
>
>Doug
>
>http://www.parisfaqs.com
>
>Hi Dedric,
I use it at home with the quad 6700 works like a champ.
3x uads pci
1x firewire 800
The only issues I have with it are that the JMicron sata controllers
don't work well for raid but the lintel and silicon images work great.
If you have that many PCI slots fille
|
|
|
|
| Re: Vista knows best [message #77579 is a reply to message #77548] |
Fri, 29 December 2006 12:14   |
TCB
Messages: 1261 Registered: July 2007
|
Senior Member |
|
|
s and much as just musical birds of a feather who share a lot
of
> >> common influences -- Beatles, '60s psychedelia, and odd influences like
> >> Beefheart and Zappa. I do think that anyone who likes XTC will like
> >> Sarahtonin. (Available at CD Baby www.cdbaby.com/cd/sarahtonin ) We
> >> also
> >> sell it on our website www.sarahtonin.com but the shopping cart system
is
> >> temporarily down.
> >>
> >> OK, end of crass self-promotion, back to "XTC is great." :) I have
all
> >> their albums, including their Dukes of Stratosphear alter ego, and I
> >> don't
> >> think there's a bad record among 'em. Great writing, amazing guitar
> >> work,and Colin Moulding has to be one of the most creative bass players
> >> in
> >> the universe. Not nearly the fame and fortune they deserved.
> >>
> >> "Even I never know where I go when my eyes are closed" - Andy Partridge
> > from
> >> "Chalkhills and Children"
> >>
> >> Sarah
> >>
> >>
> >>
> >> "Uptown Jimmy" <johnson314@bellsouth.net> wrote in message
> >> news:45b43650@linux...
> >> > XTC is the best. They released their best album in years with "Apple
> >> > Venus".
> >> > Gorgeous.
> >> >
> >> > I think they've recently called it quits after all these years.
> >> >
> >> > Love love love them. Andy is my hero. Lyrics like nobody else.
> >> >
> >> > "Summers Cauldron" from "Skylarking". That says it best. Just listen
to
> >> > that
> >> > for a good sampling.
> >> >
> >> >
> >> > "Sarah" <sarahjane@sarahtonin.com> wrote in message
> > news:45b4344a@linux...
> >> >> OK, I confess . . . these guys are about my favorititest band ever,
> >> >> and
> > I
> >> >> just laughed out loud at this great early, early video. Before Dave
> >> > Gregory
> >> >> even . . . http://www.youtube.com/watch?v=cnhVulJiswo
> >> >>
> >> >> Never even heard this song before today. Damn, Andy was cute when
he
> > was
> >> >> young . . .
> >> >>
> >> >> Sorry . . .
> >> >>
> >> >> Sarah
> >> >>
> >> >>
> >> >
> >> >
> >>
> >>
> >
> >
>
>Indeed.
Jimmy
"Jamie K" <Meta@Dimensional.com> wrote in message news:45b5b5c5$1@linux...
>
> When they were good, they were great.
>
> Cheers,
> -Jamie
> www.JamieKrutz.comHey Deej,
Thats what I also think.
We have to support those people who listen to our problems and do things
for Paris !
Thumbs up !
Regarding now the Uad1 latency compensator IT IS NOT the same !
With uad1 compensator you have to put on every audio track in Paris the satus
of plugins and every time you put a UAD1 plug on a certain track.
That means if you put UAD1 LA2 on track 1 then you have to put the number
1 ON EVERY OTHER Paris audio track.
Now if you put another 1176LN on same track you have to put ON ALL OTHER
Paris tracks on delay compensator from UAD1 the number 2 !!
That is NOT the situation with vertex which is a real compensator !
You have to put the latency ONLY on the track you are putting a UAD1 plug
like in track 1.
the rest audio tracks get aligned AUTOMATICALLY !!
And Deej note that you can compensate for EDS effetcs too which uad1 compensator
cannot do that...
That to take the clouds off of Vertex.
Regards,
Dimitrios
"DJ" <www.aarrrrggghhh!!!.com> wrote:
>If not, this won't be any different from using the UAD-1 Delaycomp. I went
>ahead and bought it because the app has possibilities above and beyond this
>particular promised latency compensation function, but if it doesn't keep
>the editor in sync with the audio, it's going to be pretty pretty much
>useless/redundant as far as high latency situations like the UAD-1 are
>concerned. I'm just willing to throw a little money at *anyone* who will
>help keep our Paris system viable in any way possible.
>
>Deej
>
>
>
>"Eugene B" <martinlancer@hotmail.com> wrote in message
>news:45b6970e$1@linux...
>>
>> Hey Dimitrios will my waveforms in the automation editor
>> be in sync with the audio?If so i'll buy it.
>> Eugene
>>
>> "Dimitrios" <musurgio@otenet.gr> wrote:
>>>
>>>Hi Aaron,
>>>How is your pulsar going ?
>>>http://www.vertexdsp.com/products.html
>>>
>>>Regards,
>>>Dimitrios
>>>
>>>"Aaron Allen" <know-spam@not_here.dude> wrote:
>>>>What was the website again?
>>>>
>>>>"Dimitrios" <musurgio@otenet.gr> wrote in message
>>>>news:45b46e36$1@linux...
>>>>>
>>>>> Hi,
>>>>> You remember Wormhole ?
>>>>> Although there was a great support for us paris users regarding the
>>>>> update
>>>>> of wormhole I don't think that more than 3-4 of us ,including me, have
>>>
>>>>> bought
>>>>> wormhole.
>>>>> I don't wanna be pushy with your money and urge you to spend them
>>>>> towards
>>>>> anything for that matter but you understand my position and how we
>>>>> Paris
>>>>> users show our appreciation to this author of Vertex...
>>>>> We have to decide if we want some people get involved in developing
>>>>> Paris
>>>>> any further or let eventually Paris fade away...
>>>>> I formyself I am here for me and all of you to fight till nothing can
>>>be
>>>>> done...
>>>>> I will buy it because ALREADY is a GREAT plugin because you can SOLO
>> a
>>>
>>>>> bunch
>>>>> of audio tracks along submixes , mute other and finally be able to
do
>>>what
>>>>> clients sometimes (always ?) ask like can I hear please only the
>>>>> guitars
>>>>> ? or can I hear only main and backing vocals ?
>>>>> Now add to the above this Latency compensation thing which was based
>> on
>>>a
>>>>> idea of mine with manually giving the latency of a certain plugin and
>>>
>>>>> letting
>>>>> the rest of audio tracks follow that latency.
>>>>>
>>>>> I am signing this:
>>>>> Dimitrios Bitzenis
>>>>
>>>>
>>>
>>
>
>Hi,
After Deej's post that UAD1 delay compensator can do the saem as Vertex I
have to make a public paris statement about Vertex !
Now vertex is (will be :)) a true delay compensator as opposed to UAD1 delay
compensator which is a fake one like the free Latency compensator vst plugin.
VERTEX is a clever little beast.
Lets say upi have 64 Paris audio tracks.
You make a default project (will take you 5 min) where you open vertex on
every Paris audio track, same applies for 2,3,4,...8 Paris eds cards owners,.
Vertex can have up to 128 instances loaded at once which is exactly the maximum
Paris audio tracks allowed !
Now after saving this as your default project you can open it and try a scenario
like the following.
Lets say that your drumtracks are audio track 1 = kick , 2= snare up, 3 =
snare down, 4= hihat, 5= ride, 6= crash1, 7= crash2, 8= tom1 ,9= tom2, 10=floortom,
11= OH left, 12 = OH Right.
ow you wanna put LA2 on snare drum and ONLY on snare up means track 2.
You go to vertex instance on track 2 and you put the number 16384.
Thats it !
Now ALL your 16/32/48/64/80/96/112/128 Paris audio tracks will GET the 16384
delay automatically !!!
WITH UAD1 delay compensator that UAD1 gives to UAD1 owners works the opposite
!
You have to put on all remaining 127 audio tracks (on a 128 Paris system)
the number 1 !!!!
Thats not an automatic latency compensator !
Now for eds effects let say you put a Parisn eds effect on Tom1 with a lookahead
0.005 which is 230 samples latency.
Now just type 230 on that track and VERTEX JUST asubstracts this number from
the 16384 total latency =16164 which gets this very track !
Now put a LA2 on kick track number 1.
You just ttype the 16384 on audio track 1 vertex instance and what vertex
does is just zero's this tracks latency letting uad1 plugin be the latency
coordinator. STILL toatla latency is not 32768 but 16384 !!
Even if you put numerous waves plugins with 64 samples latency or 230 samples
or whatever still the overall latency wuill not get over 16384 !!!
I think you got the main picture.
Now the fun part (always needed right Deej ?)
Lets say you open uad1 plugins from within Spinaudio wrapper light (FREE)
using fron inside it the FFX4 dx chainer (FREE) and open from within the
uad1 plugins (not Free :))
Now one UAD1 plugin's latency will come down to 4096 samples !!
Four times less that UAD1 wrapped by Fxpansion 3.3 .
Now on the above scenario if you DON'T PUT more than on UAD1 plugin on SAME
audio track, meaning you can put 128 instances of UAD1 plugins if you have
4 uad1 cards and are able to load that much on them you STILL DO NOT PASS
that 4096 total sample latency !!!
Add to that some waves or T-racks and eds effects ADD to that the submix
delay compensatio (12 samples from card1 to card 2 and 2 samples thereafter)
you will normally not exceed the 5000 samples latency overall on a dense
mix.
That is 113 ms overall.
Now if you don't use UAD1 cards you will normally never get passed the 300
samples which is 6-7 ms which is VERY VERY low and automation is not a problem
at all.
Regarding automation though I have made a test with wormhole 32 audio tracks
from Cubase to Paris with a latency of 7500 samples and whenever I was recording
automation in real time the playback was exactly as I recorded it !!
So whats all about that automation thing accoring to audio track's latency
???
I would like to know that !
Hope the above will help understand that now someone is willing to build
something we only were dreaming of , DELAY COMPENSATOR , and we are still
skeptical like if ID is making it :)
We ghave to applause this vertex author and give him all the support needed
BECAUSE we the actual buyers of this vertex will surely ask later for an
update with some enhanced features and we must show that we are not just
4,5 or 6 Paris users outr there interested only.
I ask you to forgive me if someone gets offended by this post as this is
not my intention but things can get better for us Paris users and we may
survive in keeping Paris up to date !
Regards,
DimitriosDimitrios,
I was meaning that if the Vertex delay compensator doesn't keep the audio
and Paris "NOW" line in sync in the editor, then it would be similar to the
UAD-1 Delaycomp because in either case, with 16000 + sample latency it will
be impossible to use fader automation in Paris relative to what you are
seeing in the edit
|
|
|
|
| Re: Vista knows best [message #77581 is a reply to message #77579] |
Fri, 29 December 2006 13:05   |
Jamie K
 Messages: 1115 Registered: July 2006
|
Senior Member |
|
|
e UAD1 plugin's latency will come down to 4096 samples !!
> Four times less that UAD1 wrapped by Fxpansion 3.3 .
> Now on the above scenario if you DON'T PUT more than on UAD1 plugin on
> SAME
> audio track, meaning you can put 128 instances of UAD1 plugins if you have
> 4 uad1 cards and are able to load that much on them you STILL DO NOT PASS
> that 4096 total sample latency !!!
> Add to that some waves or T-racks and eds effects ADD to that the submix
> delay compensatio (12 samples from card1 to card 2 and 2 samples
> thereafter)
> you will normally not exceed the 5000 samples latency overall on a dense
> mix.
> That is 113 ms overall.
> Now if you don't use UAD1 cards you will normally never get passed the 300
> samples which is 6-7 ms which is VERY VERY low and automation is not a
> problem
> at all.
> Regarding automation though I have made a test with wormhole 32 audio
> tracks
> from Cubase to Paris with a latency of 7500 samples and whenever I was
> recording
> automation in real time the playback was exactly as I recorded it !!
> So whats all about that automation thing accoring to audio track's latency
> ???
> I would like to know that !
> Hope the above will help understand that now someone is willing to build
> something we only were dreaming of , DELAY COMPENSATOR , and we are still
> skeptical like if ID is making it :)
> We ghave to applause this vertex author and give him all the support
> needed
> BECAUSE we the actual buyers of this vertex will surely ask later for an
> update with some enhanced features and we must show that we are not just
> 4,5 or 6 Paris users outr there interested only.
> I ask you to forgive me if someone gets offended by this post as this is
> not my intention but things can get better for us Paris users and we may
> survive in keeping Paris up to date !
> Regards,
> DimitriosSorry,
I totally missed the explanation of the Spinaudio wrapper. That addresses a
lot of my questions/concerns..
Thanks,
Deej
"DJ" <www.aarrrrggghhh!!!.com> wrote in message news:45b721c5$1@linux...
> Dimitrios,
>
> I was meaning that if the Vertex delay compensator doesn't keep the audio
> and Paris "NOW" line in sync in the editor, then it would be similar to
> the UAD-1 Delaycomp because in either case, with 16000 + sample latency it
> will be impossible to use fader automation in Paris relative to what you
> are seeing in the editor window as the timeline scrolls. I agree that the
> implementation is much better than the UAD-1 Delaycomp, but if the
> timeline and sound aren't in sync, it will have the same basic problem as
> the UAD-1 Delaycomp. Another thing I'm wondering is if we will need to
> wrap this with the FXPansion V3.3 in order to use it since Paris VST is
> poorly implemented. No big deal there, just curious. Also, this is a VST
> plugin, right? If Paris will only allow 64 vst plugs how do 128 instances
> of this get loaded? . Maybe I'm a bit rusty on my Paris facts these days
> and it will allow more, but like I said, if the timeline in the editor
> doesn't sync to the sound, it has the same basic problem as the UAD-1
> Delaycomp as far as automation is concerned when compensating for huge
> latencies. Hopefully this won't be the case and I can still see other good
> uses for it. thanks for your efforts BTW.
>
> ;o)
>
> Deej
>
>
>
> "Dimitrios" <musurgio@otenet.gr> wrote in message news:45b70f43$1@linux...
>>
>> Hi,
>> After Deej's post that UAD1 delay compensator can do the saem as Vertex I
>> have to make a public paris statement about Vertex !
>> Now vertex is (will be :)) a true delay compensator as opposed to UAD1
>> delay
>> compensator which is a fake one like the free Latency compensator vst
>> plugin.
>> VERTEX is a clever little beast.
>> Lets say upi have 64 Paris audio tracks.
>> You make a default project (will take you 5 min) where you open vertex on
>> every Paris audio track, same applies for 2,3,4,...8 Paris eds cards
>> owners,.
>> Vertex can have up to 128 instances loaded at once which is exactly the
>> maximum
>> Paris audio tracks allowed !
>> Now after saving this as your default project you can open it and try a
>> scenario
>> like the following.
>> Lets say that your drumtracks are audio track 1 = kick , 2= snare up, 3 =
>> snare down, 4= hihat, 5= ride, 6= crash1, 7= crash2, 8= tom1 ,9= tom2,
>> 10=floortom,
>> 11= OH left, 12 = OH Right.
>> ow you wanna put LA2 on snare drum and ONLY on snare up means track 2.
>> You go to vertex instance on track 2 and you put the number 16384.
>> Thats it !
>> Now ALL your 16/32/48/64/80/96/112/128 Paris audio tracks will GET the
>> 16384
>> delay automatically !!!
>> WITH UAD1 delay compensator that UAD1 gives to UAD1 owners works the
>> opposite
>> !
>> You have to put on all remaining 127 audio tracks (on a 128 Paris system)
>> the number 1 !!!!
>> Thats not an automatic latency compensator !
>>
>> Now for eds effects let say you put a Parisn eds effect on Tom1 with a
>> lookahead
>> 0.005 which is 230 samples latency.
>> Now just type 230 on that track and VERTEX JUST asubstracts this number
>> from
>> the 16384 total latency =16164 which gets this very track !
>> Now put a LA2 on kick track number 1.
>> You just ttype the 16384 on audio track 1 vertex instance and what vertex
>> does is just zero's this tracks latency letting uad1 plugin be the
>> latency
>> coordinator. STILL toatla latency is not 32768 but 16384 !!
>> Even if you put numerous waves plugins with 64 samples latency or 230
>> samples
>> or whatever still the overall latency wuill not get over 16384 !!!
>> I think you got the main picture.
>> Now the fun part (always needed right Deej ?)
>> Lets say you open uad1 plugins from within Spinaudio wrapper light (FREE)
>> using fron inside it the FFX4 dx chainer (FREE) and open from within the
>> uad1 plugins (not Free :))
>> Now one UAD1 plugin's latency will come down to 4096 samples !!
>> Four times less that UAD1 wrapped by Fxpansion 3.3 .
>> Now on the above scenario if you DON'T PUT more than on UAD1 plugin on
>> SAME
>> audio track, meaning you can put 128 instances of UAD1 plugins if you
>> have
>> 4 uad1 cards and are able to load that much on them you STILL DO NOT PASS
>> that 4096 total sample latency !!!
>> Add to that some waves or T-racks and eds effects ADD to that the submix
>> delay compensatio (12 samples from card1 to card 2 and 2 samples
>> thereafter)
>> you will normally not exceed the 5000 samples latency overall on a dense
>> mix.
>> That is 113 ms overall.
>> Now if you don't use UAD1 cards you will normally never get passed the
>> 300
>> samples which is 6-7 ms which is VERY VERY low and automation is not a
>> problem
>> at all.
>> Regarding automation though I have made a test with wormhole 32 audio
>> tracks
>> from Cubase to Paris with a latency of 7500 samples and whenever I was
>> recording
>> automation in real time the playback was exactly as I recorded it !!
>> So whats all about that automation thing accoring to audio track's
>> latency
>> ???
>> I would like to know that !
>> Hope the above will help understand that now someone is willing to build
>> something we only were dreaming of , DELAY COMPENSATOR , and we are still
>> skeptical like if ID is making it :)
>> We ghave to applause this vertex author and give him all the support
>> needed
>> BECAUSE we the actual buyers of this vertex will surely ask later for an
>> update with some enhanced features and we must show that we are not just
>> 4,5 or 6 Paris users outr there interested only.
>> I ask you to forgive me if someone gets offended by this post as this is
>> not my intention but things can get better for us Paris users and we may
>> survive in keeping Paris up to date !
>> Regards,
>> Dimitrios
>
>This is a multi-part message in MIME format.
------=_NextPart_000_0036_01C73F6F.76580C30
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
Rod,
What's the technique? I'd love to know.
Tom
"Rod Lincoln" <rlincoln@nospam.kc.rr.com> wrote in message =
news:45b6b772$1@linux...
Hey Paul yeah...I figured it out. How not to burn CD's at all, but =
rather
use itunes to convert to mp3's. Thanks....keep those cards and letters =
coming.
Rod
Rod
Paul Braun <cygnus_nospam@ctgonline.org> wrote:
>On 23 Jan 2007 13:24:30 +1000, "Rod Lincoln" <rlincoln@kc.rr.com>
>wrote:
>
>>
>>Thanks for the info , but SCREW THAT!!!!! If clients are moving to =
m4a's
>>I need a way to be able to do this a lot with no worry about a =
"limit"
also
>>I don't want to waste CD's.
>>Rod
>
>Rod,
>
>The only time there is a limit is if you're burning a cd with
>protected m4a's bought from the iTunes store. Unprotected m4a's
>ripped from your own stuff or something that a client sends do not
>incur the copy limit.
>
>pab
I choose Polesoft Lockspam to fight spam, and you?
http://www.polesoft.com/refer.html
------=_NextPart_000_0036_01C73F6F.76580C30
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Diso-8859-1">
<META content=3D"MSHTML 6.00.2800.1400" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>Rod,</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>What's the technique? I'd love to =
know.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Tom</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV> </DIV>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV>"Rod Lincoln" <<A=20
=
href=3D"mailto:rlincoln@nospam.kc.rr.com">rlincoln@nospam.kc.rr.com</A>&g=
t;=20
wrote in message <A=20
=
href=3D"news:45b6b772$1@linux">news:45b6b772$1@linux</A>...</DIV><BR>Hey =
Paul=20
yeah...I figured it out. How not to burn CD's at all, but =
rather<BR>use itunes=20
to convert to mp3's. Thanks....keep those cards and letters=20
coming.<BR>Rod<BR>Rod<BR>Paul Braun <<A=20
=
href=3D"mailto:cygnus_nospam@ctgonline.org">cygnus_nospam@ctgonline.org</=
A>>=20
wrote:<BR>>On 23 Jan 2007 13:24:30 +1000, "Rod Lincoln" <<A=20
=
href=3D"mailto:rlincoln@kc.rr.com">rlincoln@kc.rr.com</A>><BR>>wrot=
e:<BR>><BR>>><BR>>>Thanks=20
for the info , but SCREW THAT!!!!! If clients are moving to=20
m4a's<BR>>>I need a way to be able to do this a lot with no =
worry about=20
a "limit"<BR>also<BR>>>I don't want to waste=20
CD's.<BR>>>Rod<BR>><BR>>Rod, <BR>><BR>>The only time =
there is=20
a limit is if you're burning a cd with<BR>>protected m4a's bought =
from the=20
iTunes store. Unprotected m4a's<BR>>ripped from your own =
stuff or=20
something that a client sends do not<BR>>incur the copy=20
limit.<BR>><BR>>pab<BR></BLOCKQUOTE>
<DIV><FONT size=3D2><BR><BR>I choose Polesoft Lockspam to fight spam, =
and=20
you?<BR><A=20
href=3D"http://www.polesoft.com/refer.html">http://www.polesoft.com/refer=
..html</A> </FONT></DIV></BODY ></HTML>
------=_NextPart_000_0036_01C73F6F.76580C30--Hey.. I have an idea too... I'll be coming by DC area in April... Wanna try?
"chuck duffy" <c@c.com> wrote in message news:45b021f9$1@linux...
>
> Hey I have an idea, why don't all 11 of us remaining paris users get
> together
> and tie eds panties around his ankles?
>
> Whaddya think?
>
>
> "Ed" <AskMe@email.com> wrote:
>>I thought this is why we have a for sale group... I have witnessed others
>
>>getting the "rough over" treatment for posting for sale stuff here. Just
>
>>pointing out... be fair with everyone...
>>
>>
>>
>>"CJG" <cj@grimmark.com> wrote in message news:45ad5b64$1@linux...
>>>
>>> Ok my friends...it's time:(
>>> I may not have been the MOST frequent poster here, but thank You for
>>> all assistance over the past 7 years...wow, thats a long time:)
>>> I'm selling out - here we go:
>>>
>>> 3 MEC's (1 black, 2 blue)
>>> 3 C 16 (1 black, 2 blue)
>>> 4 EDS 1000 + cables for inter-connection.
>>> 3 A8oT-24 output cards
>>> 2 A8iT-24 Input cards
>>> 1 ADAT card
>>> 1 Alesis AI3
>>>
>>> (2 of those MEC's have NEVER been used.)
>>> Anyone? :)
>>>
>>> CJG
>>>
>>
>>
>Do you know how to spell idiot? Naw, didn't think so....
"chuck duffy" <c@c.com> wrote in message news:45b152c1$1@linux...
>
> Cause they were all in a bunch!
>
> Chuck
> "DJ" <www.aarrrrggghhh!!!.com> wrote:
>>How do you know Ed wears panties?
>>
>>"chuck duffy" <c@c.com> wrote in message news:45b021f9$1@linux...
>>>
>>> Hey I have
|
|
|
|
|
|
|
|
| Re: Vista knows best [message #77766 is a reply to message #77757] |
Tue, 02 January 2007 07:38  |
TCB
Messages: 1261 Registered: July 2007
|
Senior Member |
|
|
KTzHB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|
|
|
|
Goto Forum:
Current Time: Tue May 05 22:47:12 PDT 2026
Total time taken to generate the page: 0.14452 seconds
|