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OT - Presonus [message #91467] Mon, 15 October 2007 15:12 Go to next message
EK Sound is currently offline  EK Sound   CANADA
Messages: 939
Registered: June 2005
Senior Member
t;<FONT face=3D3D3DArial=3D20
> size=3D3D3D2>in the waveform or are they to low in =
=3D3D<BR>>level?=3D20
> =3D3D20<BR>></FONT></DIV><BR>&g
Re: OT - Presonus [message #91476 is a reply to message #91467] Mon, 15 October 2007 17:56 Go to previous messageGo to next message
Nil is currently offline  Nil
Messages: 245
Registered: March 2007
Senior Member
e.&nbsp; I had been using</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>the Helios rev (4.4?)&nbsp;with no =
mixdown=20
crackles.&nbsp; I hope to get back at it shortly too.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Aren't&nbsp;there buffer settings you =
can adjust in=20
the UAD to address this?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Might give that a try.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Good luck,</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Tom</FONT></DI
Re: OT - Presonus [message #91487 is a reply to message #91476] Tue, 16 October 2007 04:37 Go to previous messageGo to next message
John [1] is currently offline  John [1]
Messages: 2229
Registered: September 2005
Senior Member
t;&nbsp; thought I had it =
narrowed&lt;BR&gt;down=20
to the UAD plugs. I re-ghosted =3D<BR>&gt;=3D3D<BR>&gt;&nbsp; &gt;to=20
a=3D3D20<BR>&gt;&nbsp; &gt;&nbsp; sys version that had an =
earlier&lt;BR&gt;UAD=20
install (can't remember the<BR>=3D&
Re: OT - Presonus [message #91496 is a reply to message #91476] Tue, 16 October 2007 08:57 Go to previous messageGo to next message
EK Sound is currently offline  EK Sound   CANADA
Messages: 939
Registered: June 2005
Senior Member
0
&gt;&nbsp; (advice from =
Aaron)&lt;BR&gt;&gt;rendering&lt;BR&gt;& amp;gt;&gt;some of=20
the tracks to =3D3D<BR>&gt;&nbsp; &gt;16 bit.=3D3D20<BR>&gt;&nbsp; =
&gt;&nbsp; I=20
rendered all the drums (15 tracks) =
and&lt;BR&gt;5&lt;BR&gt;&gt;&gt;othe r=20
tracks =3D3D<BR>&gt;&nbsp; &gt;to 16=3D3D20<BR>&gt;&nbsp; &gt;&nbsp; =
bit, leaving=20
10 tracks at 24 bit...Crackles came back&lt;BR&gt;&gt;&gt;when=20
=3D3D<BR>&gt;&nbsp; &gt;bouncing=3D3D20<BR>&gt;&nbsp; &gt;&nbsp; the =
entire mix.=20
That's where I'm at. I can always do=3D3D20<BR>&gt;&nbsp; &gt;&nbsp;=20
the&lt;BR&gt;spdif&lt;BR&gt;&gt;&gt; bounce method...it's a real hassle =
because=20
Re: OT - Presonus [message #91497 is a reply to message #91496] Tue, 16 October 2007 09:10 Go to previous messageGo to next message
EK Sound is currently offline  EK Sound   CANADA
Messages: 939
Registered: June 2005
Senior Member
of =3D3D<BR>&gt;&nbsp; &gt;the way=3D3D20<BR>&gt;&nbsp; &gt;&nbsp; my =
moitoring=20
and&lt;BR&gt;work&lt;BR&gt;&gt;&gt;f low is, but it's doable, and=20
=3D3D<BR>&gt;&nbsp; &gt;seems to=3D3D20<BR>&gt;&nbsp; &gt;&nbsp; work, =
but I'd=20
like to get this thing&lt;BR&gt;&gt;&gt;figured out. =
=3D3D<BR>&gt;&nbsp;=20
&gt;&lt;BR&gt;&gt;&gt;I've=3D3D20<BR>&gt;&nbsp; &gt;&nbsp; had it for =
today.=20
Going to crash.&lt;BR&gt;&gt;&gt;Rod&lt;BR&gt ;&gt;&gt; "Rod =
=3D3D<BR>&gt;&nbsp;=20
&gt;Lincoln"=3D3D20<BR>&gt;&nbsp; &gt;&nbsp; =
&lt;&lt;A=3D3D20<BR>&gt;&nbsp;=20
&gt;&nbsp; =3D3D<BR>&gt;&nbsp; =3D<BR>&gt;&gt;href=3D3D3D"<A=20
=
href=3D'mailto:rlincoln@nospamn.kc.rr.com">rlincoln@nospamn.kc.rr.com'>ma=
ilto:

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Re: OT - Presonus [message #91499 is a reply to message #91497] Tue, 16 October 2007 09:15 Go to previous messageGo to next message
DJ is currently offline  DJ   FRANCE
Messages: 1124
Registered: July 2005
Senior Member
get&lt;BR&gt;&gt;&gt;&gt;rid of it, =
for a=20
while. I'm going to try a bounce =3D3D<BR>&gt;&nbsp; &gt;to=20
disk=3D3D20<BR>&gt;&nbsp; &gt;&nbsp; and see if=20
the&lt;BR&gt;&gt;&gt;&gt;crackles return.&lt;BR&gt;&gt;&gt;&gt;The way =

=3D3D<BR>&gt;&nbsp; &gt;my=3D3D20<BR>&gt;&nbsp; &gt;&nbsp; system is =
set up,=20
because of space limitations, and the=3D3D20<BR>&gt;&nbsp; &gt;&nbsp;=20
fact&lt;BR&gt;&gt;&gt;that&lt;BR&gt; &gt;&gt;&gt;I have to have my =
drums=20
basically =3D3D<BR>&gt;&nbsp; &gt;in the=3D3D20<BR>&gt;&nbsp; =
&gt;&nbsp; mix=20
position (facing the =
other&lt;BR&gt;&gt;&gt;way)&lt;BR&gt ;&gt;&gt;&gt;makes it=20
=3D3D<BR>&gt;&nbsp; &gt;A=3D3D20<BR>&gt;&nbsp; &gt;&nbsp; FREAKIN PITA =
to crawl=20
behind the gear and unplug the=3D3D20<BR>&gt;&nbsp; &gt;&nbsp;=20
spdif&lt;BR&gt;cable&lt;BR&gt;&gt;&g t;&gt;going to the DAC-1 and =
re-patch a=20
cable =3D3D<BR>&gt;&nbsp; &gt;loop. I=3D3D20<BR>&gt;&nbsp; &gt;&nbsp; =
accidently=20
unplugged something&lt;BR&gt;&gt;&gt;&gt;while doing it, and had=20
=3D3D<BR>&gt;&nbsp; &gt;to rip=3D3D20<BR>&gt;&nbsp; &gt;&nbsp; abouat =
half the=20
system out to find=3D3D
Re: OT - Presonus [message #91505 is a reply to message #91499] Tue, 16 October 2007 10:37 Go to previous messageGo to next message
EK Sound is currently offline  EK Sound   CANADA
Messages: 939
Registered: June 2005
Senior Member
=3D#800000 size=3D2>How about one
>=
>>track with=20
>>the UAD plugs</FONT></DIV>
>><DIV><FONT face=3D"Comic Sans MS" color=3D#800000 size=3D2>that has a =
>>few rough spots=20
>>that are amplified</FONT></DIV>
>><DIV><FONT face=3D"Comic Sans MS" color=3D#800000 size=3D2>by the plugin
>=
>>
>>set?</FONT></DIV>
>><DIV><FONT face=3D"Comic Sans MS" color=3D#800000 =
>>size=3D2></FONT> </DIV>
>><DIV><FONT face=3D"Comic Sans MS" color=3D#800000 size=3D2>Mute one =
>>track at a time to=20
>>find it.  PITA for sure.</FONT></DIV>
>><DIV><FONT face=3D"Comic Sans MS" color=3D#800000 =
>>size=3D2>???</FONT></DIV>
>><DIV><FONT face=3D"Comic Sans MS" color=3D#800000 =
>>size=3D2>Tom</FONT></DIV></DIV>
>><BLOCKQUOTE=20
>>style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
>>BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
>> <DIV>"Rod Lincoln" <<A=20
>> =
>>href=3D"mailto:rlincoln@nospam.kc.rr.com">rlincoln@nospam.kc.rr.com</A>&g=
>>t;=20
>> wrote in message <A=20
>> href=3D"news:472f2455$1@linux">news:472f2455$1@linux</A>...</DIV><BR>I
>=
>>agree=20
>> with you, except that when I play back an old project that =
>>didn't<BR>have the=20
>> problem
Re: OT - Presonus [message #91510 is a reply to message #91505] Tue, 16 October 2007 12:12 Go to previous messageGo to next message
John [1] is currently offline  John [1]
Messages: 2229
Registered: September 2005
Senior Member
gt;>  >Can you e-mail me an mp3 =
>>file of=20
>> any song or songs that it's<BR>>  >doing this on? If so, =
>>send it=20
>> to:   neil  DOT henderson AT<BR>>  =
>>>sbcglobal DOT=20
>> net   I'd be curious as to what it sounds=20
>> like.<BR>><BR>>  will Do<BR>>  ><BR>> =20
>> >Neil<BR>>  ><BR>>  ><BR>>  >"Rod =
>>Lincoln"=20
>> <<A=20
>> =
>>href=3D"mailto:rlincoln@nospam.kc.rr.com">rlincoln@nospam.kc.rr.com</A>&g=
>>t;=20
>> wrote:<BR>>  >><BR>>  >>OK..I got =
>>everything=20
>> hooked backk up and sure enough, the crackle =
>>is<BR>=3D<BR>>back<BR>> =20
>> >>on bounce to disk...in the left channel only, same as always. =
>>I=20
>> =3D<BR>>tried panning<BR>>  >>everything oppisite, =
>>crackle,=20
>> tried lowering levels, crackle.<BR>>  >>When I took all =
>>the=20
>> tracks off the submixes except for the drums=20
>> on<BR>=3D<BR>>submix<BR>>  >>1, there were NO =
>>crackles. There=20
>> were also NO crackles when bouncing<BR>=3D<BR>>audio<BR>> =20
>> >>from any submix by itself.=3D20<BR>>  >>This is =
>>a 24 bit=20
>> mix with 24 bit tracks, so I tried (advice from =
>>=3D<BR>>Aaron)<BR>> =20
>> >rendering<BR>>  >>some of the tracks to 16 bit. I =
>>rendered=20
>> all the drums (15 tracks) =3D<BR>>and<BR>>  5<BR>>  =
>>
>> >>other tracks to 16 bit, leaving 10 tracks at 24 bit...Crackles =
>>
>> came<BR>=3D<BR>>back<BR>>  >>when bouncing the entire =
>>mix.=20
>> That's where I'm at. I can always do =3D<BR>>th
Re: OT - Presonus [message #91514 is a reply to message #91510] Tue, 16 October 2007 12:51 Go to previous message
EK Sound is currently offline  EK Sound   CANADA
Messages: 939
Registered: June 2005
Senior Member
gt;><BR>>This =
>>is=3D20<BR>>  weird...=20
>> have you tried any of the following:<BR>><BR>>1.)=20
>> pan=3D20<BR>>  everything to center, and then see if it still =
>>shows=20
>> up<BR>>on the =3D<BR>>left=3D20<BR>>  channel? or =
>>is the=20
>> crackling then centered?<BR><BR>Everything Panned =
>>=3D<BR>>Ctr=20
>> still=3D20<BR>>  Crackles<BR>><BR>>2.) =
>>removing ALL=20
>> plugins & EFX, and =3D<BR>>bouncing=3D20<BR>>  =
>>dry/clean=20
>> like<BR>>that, with everything panned as you normally =
>>=3D<BR>>would=20
>> for=3D20<BR>>  this<BR>>mix? This includes anything =
>>inserted=20
>> across the=3D20<BR>>  2-buss.<BR><BR>Bounce with =
>>No FX=20
>> (Auxes, both internal and external) =
>>=3D<BR>>still=3D20<BR>> =20
>> Crackles<BR><BR>Bounce with no plugs...this does produce a =
>>crackle=20
>> =3D<BR>>free=3D20<BR>>  bounce. I tried this<BR>the =
>>first time it=20
>> happened a couple weeks ago,<BR>=3D<BR>>and=3D20<BR>>  =
>>thought I had it=20
>> narrowed<BR>down to the UAD plugs. I re-ghosted =3D<BR>>to=20
>> a=3D20<BR>>  sys version that had an earlier<BR>UAD =
>>install (can't=20
>> remember the =3D<BR>>number, it=3D20<BR>>  had the Helios, =
>>but not the=20
>> Neve<BR>88)and the crackles went away, =
>>so<BR>=3D<BR>>I=3D20<BR>> =20
>> thought it was a software rev that Paris<BR>didn't like, but =
>>just to=20
>> =3D<BR>>be sure I=3D20<BR>>  reloaded the new version of =
>>the UAD=20
>> software<BR>(the one with the Neve<BR>=3D<BR>><BR>>  =
>>88) and it=20
>> still didn't crackle. At that point I<BR>thought it =
>>=3D<BR>>might=20
>> be=3D20<BR>>  something else altogether and since I am in the=20
>> middle<BR>of a mixing<BR>=3D<BR>>project=3D20<BR>>  =
>>that I'm=20
>> using the Neve 88 plug on a lot (love what it<BR>does) I=20
>> just<BR>=3D<BR>>went=3D20<BR>>  for it, listening closely =
>>to bounces. I=20
>> actually did 2<BR>bounces of =3D<BR>>every =
>>mix=3D20
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