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| Re: OT - Presonus [message #91510 is a reply to message #91505] |
Tue, 16 October 2007 12:12   |
John [1]
Messages: 2229 Registered: September 2005
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Senior Member |
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gt;> >Can you e-mail me an mp3 =
>>file of=20
>> any song or songs that it's<BR>> >doing this on? If so, =
>>send it=20
>> to: neil DOT henderson AT<BR>> =
>>>sbcglobal DOT=20
>> net I'd be curious as to what it sounds=20
>> like.<BR>><BR>> will Do<BR>> ><BR>> =20
>> >Neil<BR>> ><BR>> ><BR>> >"Rod =
>>Lincoln"=20
>> <<A=20
>> =
>>href=3D"mailto:rlincoln@nospam.kc.rr.com">rlincoln@nospam.kc.rr.com</A>&g=
>>t;=20
>> wrote:<BR>> >><BR>> >>OK..I got =
>>everything=20
>> hooked backk up and sure enough, the crackle =
>>is<BR>=3D<BR>>back<BR>> =20
>> >>on bounce to disk...in the left channel only, same as always. =
>>I=20
>> =3D<BR>>tried panning<BR>> >>everything oppisite, =
>>crackle,=20
>> tried lowering levels, crackle.<BR>> >>When I took all =
>>the=20
>> tracks off the submixes except for the drums=20
>> on<BR>=3D<BR>>submix<BR>> >>1, there were NO =
>>crackles. There=20
>> were also NO crackles when bouncing<BR>=3D<BR>>audio<BR>> =20
>> >>from any submix by itself.=3D20<BR>> >>This is =
>>a 24 bit=20
>> mix with 24 bit tracks, so I tried (advice from =
>>=3D<BR>>Aaron)<BR>> =20
>> >rendering<BR>> >>some of the tracks to 16 bit. I =
>>rendered=20
>> all the drums (15 tracks) =3D<BR>>and<BR>> 5<BR>> =
>>
>> >>other tracks to 16 bit, leaving 10 tracks at 24 bit...Crackles =
>>
>> came<BR>=3D<BR>>back<BR>> >>when bouncing the entire =
>>mix.=20
>> That's where I'm at. I can always do =3D<BR>>th
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| Re: OT - Presonus [message #91514 is a reply to message #91510] |
Tue, 16 October 2007 12:51  |
EK Sound
 Messages: 939 Registered: June 2005
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Senior Member |
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gt;><BR>>This =
>>is=3D20<BR>> weird...=20
>> have you tried any of the following:<BR>><BR>>1.)=20
>> pan=3D20<BR>> everything to center, and then see if it still =
>>shows=20
>> up<BR>>on the =3D<BR>>left=3D20<BR>> channel? or =
>>is the=20
>> crackling then centered?<BR><BR>Everything Panned =
>>=3D<BR>>Ctr=20
>> still=3D20<BR>> Crackles<BR>><BR>>2.) =
>>removing ALL=20
>> plugins & EFX, and =3D<BR>>bouncing=3D20<BR>> =
>>dry/clean=20
>> like<BR>>that, with everything panned as you normally =
>>=3D<BR>>would=20
>> for=3D20<BR>> this<BR>>mix? This includes anything =
>>inserted=20
>> across the=3D20<BR>> 2-buss.<BR><BR>Bounce with =
>>No FX=20
>> (Auxes, both internal and external) =
>>=3D<BR>>still=3D20<BR>> =20
>> Crackles<BR><BR>Bounce with no plugs...this does produce a =
>>crackle=20
>> =3D<BR>>free=3D20<BR>> bounce. I tried this<BR>the =
>>first time it=20
>> happened a couple weeks ago,<BR>=3D<BR>>and=3D20<BR>> =
>>thought I had it=20
>> narrowed<BR>down to the UAD plugs. I re-ghosted =3D<BR>>to=20
>> a=3D20<BR>> sys version that had an earlier<BR>UAD =
>>install (can't=20
>> remember the =3D<BR>>number, it=3D20<BR>> had the Helios, =
>>but not the=20
>> Neve<BR>88)and the crackles went away, =
>>so<BR>=3D<BR>>I=3D20<BR>> =20
>> thought it was a software rev that Paris<BR>didn't like, but =
>>just to=20
>> =3D<BR>>be sure I=3D20<BR>> reloaded the new version of =
>>the UAD=20
>> software<BR>(the one with the Neve<BR>=3D<BR>><BR>> =
>>88) and it=20
>> still didn't crackle. At that point I<BR>thought it =
>>=3D<BR>>might=20
>> be=3D20<BR>> something else altogether and since I am in the=20
>> middle<BR>of a mixing<BR>=3D<BR>>project=3D20<BR>> =
>>that I'm=20
>> using the Neve 88 plug on a lot (love what it<BR>does) I=20
>> just<BR>=3D<BR>>went=3D20<BR>> for it, listening closely =
>>to bounces. I=20
>> actually did 2<BR>bounces of =3D<BR>>every =
>>mix=3D20
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