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OK.............3 x Pulsar cards working fine [message #76067] Thu, 16 November 2006 19:20 Go to next message
DJ is currently offline  DJ   UNITED STATES
Messages: 1124
Registered: July 2005
Senior Member
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> <DIV>"Neil" <<A href=3D"m
Re: OK.............3 x Pulsar cards working fine [message #76070 is a reply to message #76067] Thu, 16 November 2006 20:04 Go to previous messageGo to next message
DJ is currently offline  DJ   UNITED STATES
Messages: 1124
Registered: July 2005
Senior Member
re =
>having=20
> problems with it?=3D20<BR>><BR>>Deej<BR>>  "Tom Bruhl" =
><<A=20
> href=3D"mailto:arpegio@comcast.net">arpegio@comcast.net</A>> wrote =
>in message=20
> =3D<BR>>news:458cd310@linux...<BR>>  I got things really =
>cooking here=20
> with my new rig except the<BR>>  Creamware folks are on =
>vacation from=20
> today until 1/2/07.=3D20<BR>>  I picked a great day to install =
>the Pro=20
> card . . .<BR>><BR>>  Hurry up and =
>wait.<BR>><BR>>  Now,=20
> Cubase 4 ? ? ?  Should I=20
> =
>wait?<BR>><BR>>        &nbs=
>p;=20
> Naw,   well maybe . . .<BR>><BR>><BR>> =20
> NOT!<BR>><BR>><BR>>  I choose Polesoft Lockspam to fight =
>spam,=20
> and you?<BR>>  <A=2
Re: OK.............3 x Pulsar cards working fine [message #76071 is a reply to message #76067] Thu, 16 November 2006 20:55 Go to previous messageGo to next message
Neil is currently offline  Neil
Messages: 1645
Registered: April 2006
Senior Member
0
> =
>href=3D"http://www.polesoft.com/refer.html">http://www.polesoft.com/refer=
>.html</A>  =20
> <BR>><BR>><!D
Re: OK.............3 x Pulsar cards working fine [message #76074 is a reply to message #76071] Thu, 16 November 2006 20:46 Go to previous messageGo to next message
DJ is currently offline  DJ   UNITED STATES
Messages: 1124
Registered: July 2005
Senior Member
><DIV><FONT=20
> face=3D3DArial size=3D3D2> =3D<BR>><BR>>  Naw, well =
>maybe . .=20
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><DIV><FONT=20
> face=3D3DArial size=3D3D2></FONT> </DIV><BR>> =20
> <DIV><FONT face=3D3DArial=20
> size=3D3D2>NOT!</FONT></DIV><BR>>  =
><DIV><FONT=20
> size=3D3D2><BR><BR>I choose Polesoft Lockspam to fight=20
> spam,<BR>=3D<BR>>and=3D20<BR>>  =
>you?<BR><A=3D20<BR>> =20
> =3D<BR>>href=3D3D"<A=20
> =
>href=3D'

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Re: OK.............3 x Pulsar cards working fine [message #76076 is a reply to message #76074] Thu, 16 November 2006 21:46 Go to previous messageGo to next message
Neil is currently offline  Neil
Messages: 1645
Registered: April 2006
Senior Member
e explanation:
>
>As soon as you go over 0dB, technically you are entering the domain of distortion.
>
>In a 32bit FP mixer, that is not the case since there is unlimited headroom.
>
>
>Now follow me step by step please - read this slow and make sure you understand
>-
>
>At the end of each "stage", there is an adder (a big calculator) which adds
>all the numbers from the individual tracks that are routed to this "adder".
>
>The numbers are kept in the 80-bit registers and then brought back to 32bit
>float.
>This process of bringing back the numbers from 80-bit (and more) to 32bit
>is kept to an absolute minimum.
>This adding/bringing back to 32bit is done at 3 places: After a plugin slot
>(VST-specs for all plugin manufacturers) - Group Tracks and Master Tracks.
>
>
>Now, as soon as you boost the volume above 0dB, you get more than 32bits.
>Stay below 0dB and you will stay below 32 bits.
>When the adders dump their results, the numbers are brought back from any
>number of bits (say 60bit) to 32 bit float.
>These numbers are simply truncated which results in distortion; that's the
>noise/residue you find way dow
Re: OK.............3 x Pulsar cards working fine [message #76077 is a reply to message #76067] Thu, 16 November 2006 22:18 Go to previous messageGo to next message
Aaron Allen is currently offline  Aaron Allen   UNITED STATES
Messages: 1988
Registered: May 2008
Senior Member
n low.
>There is an algortithm that protects us from additive errors - so these
errors
>can never come into the audible range.
>So, as soon as you go over 0dB, you will see these kind of artifacts.
>
>It is debatable if this needs to be dithered or not. The problem -still
is-
>that it is very difficult to dither in a Floating Point environment.
>Fact remains that the error shouldn't be bigger than 2 to 3 LSB's.
>
>Is this a problem?
>In real world applictations: NO.
>In scientific -unrealistic- tests (forcing the erro ): YES.
>
>The alternative is having a Fixed point mi
Re: OK.............3 x Pulsar cards working fine [message #76080 is a reply to message #76067] Fri, 17 November 2006 01:46 Go to previous messageGo to next message
rick is currently offline  rick   UNITED STATES
Messages: 1976
Registered: February 2006
Senior Member
> >>I know it may be hard to separate the mix engine as software in either
a
>
>>native DAW
>>or a digital mixer, from the hardware that translates the audio to something
>
>>we hear,
>>but that's what is required when comparing summing. The hardware can
>>significantly change
>>what we hear, so comparing digital mixers really isn't of as much interest
>
>>as comparing native
>>DAWs in that respect - unless you are looking to buy one of course.
>>
>>Eve
Re: OK.............3 x Pulsar cards working fine [message #76087 is a reply to message #76067] Fri, 17 November 2006 07:35 Go to previous messageGo to next message
TCB is currently offline  TCB
Messages: 1261
Registered: July 2007
Senior Member
br /> >>> no
>>>>one else had. With very nice
>>>>onboard effects, Paris jumped ahead of anything else out there easily,
>and
>>>
>>>>still respectably holds its' own today
>>>>in that department.
>>>>
>>>>Most demos I hear (when I listen to them) vary in quality, usually not
>so
>>>
>>>>great in some area. But if a demo does
>>>>sound great, then it at least says that the product is capable of at
>
>>>>least
>>>
>>>>that level of performance, and it can
>>>>only help improve a prospective buyer's impression of it.
>
Re: OK.............3 x Pulsar cards working fine [message #76089 is a reply to message #76087] Fri, 17 November 2006 07:40 Go to previous messageGo to next message
DJ is currently offline  DJ   UNITED STATES
Messages: 1124
Registered: July 2005
Senior Member
/> >>>>> same
>>>>> 48 bit fix mixer. I load up the same file in Nuendo (no eq, zero
>>>>> fader)..results.
>>>>> different sonic character.
>>>>>
>>>>> PT having a top end touch..Nuendo, nice smooth(flat) sound. And I'm
>just
>>>>> taking about a stereo wav file nulled with no eq..nothing
>>>>> ..zilch..nada..
>>>>>
>>>>> Now, there are devices (keyboards, dum machines) on the market today
>
>>>>> that
>>>>> have a Master Buss Compressor and EQ set to on with the top end notched
>>>
>>>>> up.
>>>>> Why? because it gives their product an competitive advantageover the
>>>>> competition..
>>>>> Ex: Yahama's Motif ES, Akai's MPC 1000, 2500, Roland's Fantom.
>>>>>
>>>>> So, why would'nt a DAW manufactuer code in an extra (ooommf) to make
>
>>>>> their
>>>>> DAW sound better. Especially, given the "I hate Digtal Summing" crowd?
>>>
>>>>> And,
>>>>> If I'm a DAW manufactuer, what would give my product a sonic edge over
>>> the
>>>>> competition?
>>>>>
>>>>> We live in the "louder is better" audio world these days, so a DAW
that
>>>
>>>>> can
>>>>> catch my attention 'sonically" will probaly will get the sell. That's
>>> what
>>>>> happend to me back in 1997 when I heard Paris. I was floored!!! Still
>>> to
>>>>> this day, nothing has floored me like that "Road House Blues Demo"
I
>
>>>>> heard
>>>>> on Paris.
>>>>>
>>>>> Was it the hardware ? was it the software. I remember talking with

>>>>> Edmund
>>>>> at the 2000 winter Namm, and told me that he & Steve set out to
>>>>> reproduce
>>>>> the sonics of big buck analog board (eq's) and all.. And, summing was
>>> a
>>>>> big
>>>>> big issue for them because they (ID) thought that nobody has gotten
>>>>> it(summing)
>>>>> right. And by right, they meant, behaved like a console with a wide
>lane
>>>>> for all of those tracks..
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> "Dedric Terry" <dedric@echomg.com> wrote:
>>>>>>"LaMont" <jjdpro@ameritech.net> wrote in message
>>>>>>news:458be8d5$1@linux...
>>>>>>>
Re: OK.............3 x Pulsar cards working fine [message #76091 is a reply to message #76089] Fri, 17 November 2006 08:42 Go to previous message
TCB is currently offline  TCB
Messages: 1261
Registered: July 2007
Senior Member
eating up all cpu processing, that could likely
>>>
>>>>>>only
>>>>>
>>>>>>surface as is a built in EQ, which
>>>>>>no one wants universally in summing, and anyone can add at will already.
>>>>>>
>>>>>>So it hasn't happened yet and isn't likely to as it detours from the
>
>>>>>>basic
>>>>>
>>>>>>tenant of audio recording - recreate what comes in as
>>>>>>accurately as possible.
>>>>>>
>>>>>>What Digi did in recoding their summing engine was try to recover some
>>>>>>of the damage done by the 24-bit buss in Mix systems. Motorola 56k
dsps
>>>>> are
>>>>>>24-bit fixed point chips and I think
>>>>>>the new generation (321?) still is, but they use double words now for
>>>>>>48-bits). And though plugins could process at 48-bit by
>>>>>>doubling up and using upper and lower 24-bit words for 48-bit outputs,
>>> the
>>>>>
>>>>>>buss
>>>>>>between chips was 24-bits, so they had to dither to 24-bits after every
>>>>>
>>>>>>plugin. The mixer (if I recall correctly) also
>>>>>>had a 24-bit buss, so what Digi did is to add a dither stage to the
>
>>>>>>mixer
>>>>> to
>>>>>>prevent this
>>>>>>constant truncation of data. 24-bits isn't enough to cover summing
>for
>>>>> more
>>>>>>than a few tracks without
>>>>>>losing information in the 16-bit world, and in the 24-bit world some
>>>>>>information will be lost, at least at the lowest levels.
>>>>>>
>>>>>>Adding a dither stage (though I think they did more than that - perhaps
>>>>>
>>>>>>implement a 48-bit double word stage as well),
>>>>>>simply smoothed over the truncation that was happening, but it didn't
>>>
>>>>>>solve
>>>>>
>>>>>>the problem, so with HD
>>>>>>they went to a double-word path - throughout I believe, including the
>>> path
>>>>>
>>>>>>between chips. I believe the chips
>>>>>>are still 24-bit, but by doubling up the processing (yes at a cost
of
>>>
>>>>>>twice
>>>>>
>>>>>>the overhead), they get a 48-bit engine.
>>>>>>This not only provided better headroom, but greater resolution. Higher
>>>>> bit
>>>>>>depths subdivide the amplitude with greater resolution, and that's
>>>>>>really where we get the definition of dynamic range - by lowering the
>>>
>>>>>>signal
>>>>>
>>>>>>to quantization noise ratio.
>>>>>>
>>>>>>With DAWs that use 32-bit floating point math all the way through,
the
>>>
>>>>>>only
>>>>>
>>>>>>reason for altering the summing
>>>>>>is by error, and that's an error that would actually be hard to make
>and
>>>>> get
>>>>>>past a very basic alpha stage of testing.
>>>>>>There is a small difference in fixed point math and floating point
math,
>>>>> or
>
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