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| Interesting heresay RE: Behringer [message #60744 is a reply to message #60741] |
Tue, 29 November 2005 17:54   |
Mike Audet mike
Messages: 1 Registered: November 2005
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Junior Member |
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sound =3D<BR>>at=3D20<BR>> all<BR>> on any =
> >inputs for MEC=20
> > B, Mix B. Tried to load V2.2, and=3D20<BR>> =
> >all<BR>> is fine=20
> > - can record on MEC B inputs all day long. When=3D20<BR>> =20
> > using<BR>> V3, see input lights on module, but have no =
> >meters=20
> > in=3D20<BR>> mixer<BR>> and no sound - MEC B =
> >syncing to WC=20
> > fine - plays sound=3D20<BR>> accross<BR>> all =
> >submixes just=20
> > fine from projects recorded on=3D20<BR>> =20
> > V2.<BR>><BR>> Any Thoughts?=20
> > =
> ><BR><BR></BLOCKQUOTE></BODY></HTML><BR>>=
> ><BR>><BR></BLOCKQUOTE></BLOCKQUOTE></BODY></HTML>
> >
> >
>This is a multi-part message in MIME format.
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charset="iso-8859-1"
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Steve,
I'm on the way down from Boston if you take rt 24.
The Bourne bridge over the Cape Cod Canal is about=20
25 minutes from my house.
I'll shoot you an email.
Tom
"steve the artguy" <artguy@svnsillyme.net> wrote in message =
news:43a8ca82$Report message to a moderator
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| Re: Interesting heresay RE: Behringer [message #60767 is a reply to message #60761] |
Wed, 30 November 2005 09:43   |
Tom Bruhl
 Messages: 1368 Registered: June 2007
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Senior Member |
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br />
> <DIV><FONT face=3D3DArial size=3D3D2>You should =
be=20
too.</FONT></DIV><BR>> > <DIV><FONT=20
face=3D3DArial size=3D3D2></FONT> </DIV><BR>> =
> =20
<DIV><FONT face=3D3DArial size=3D3D2>Moving the Mec around =
isn't that=20
big<BR>> =3D<BR>> >of a deal=3D20<BR>> > really. =
I don't=20
think it</FONT></DIV><BR>> > =
<DIV><FONT=20
face=3D3DArial size=3D3D2>will screw anything major up. =3D<BR>> =
>No ADAT=20
cards=3D20<BR>> > in there =
right?</FONT></DIV><BR>>=20
> <DIV><FONT face=3D3DArial=20
size=3D3D2>Tom</FONT></DIV&g t; <BR>> > =20
<DIV><FONT face=3D3DArial size=3D3D2></FONT>=20
</DIV><BR>> > <BLOCKQUOTE=3D20<BR>> > =
style=3D3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
=3D<BR>>=20
>BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"><BR>>=20
> <DIV>"Deadmeat" <<A=3D20<BR>>=20
> =3D<BR>><BR>>href=3D3D"<A=20
=
href=3D'mailto:scott@postmodernblues.com">scott@postmodernblues.com</A>&a=
mp;g'>mailto:scott@postmodernblues.com">scott@postmodernblues.com</=
A>&g</A>=3D<BR>>=20
>t;=3D20<BR>> > wrote in message =
<A=3D20<BR>>=20
> =3D<BR>><BR>>href=3D3D"<A=20
=
href=3D'news:43a6d87f$1@linux">news:43a6d87f$1@linux</A>...</DIV><BR>Well=
'>news:43a6d87f$1@linux">news:43a6d87f$1@linux</A>...</DIV>=
;<BR>Well</A>=3D<BR>>=20
>,=3D20<BR>> > like I said, the system =
works as is=20
(MECs on A and B)<BR>with the =3D<BR>> >older =
2.2=3D20<BR>>=20
> software, and has been running like =
that<BR>for a=20
couple of years -<BR>> =3D<BR>> >all=3D20<BR>> =
> =20
inputs and outputs producing<BR>sound without problems. So, I =
know=20
=3D<BR>> >my clock=3D20<BR>> > is good,=20
the<BR>cards are good, the MECs and interfaces are =
good.<BR>I=3D20<BR>>=20
> just<BR>brought up V2.2 to double check, =
and=20
recorded using=3D20<BR>> > =
the<BR>interfaces that=20
don't work with 3.0, so it's definatley<BR>a<BR>> =3D<BR>> =
>3.0=3D20<BR>> > =
issue.<BR><BR>When you=20
had to have your MECs on A and C (or E),<BR>was=3D20<BR>>=20
> that<BR>with Version 2.2 and 3.0, or just =
with=20
3.0? I could try=3D20<BR>> > =
moving<BR>the MEC to=20
C and see if that fixes it, but I dread<BR>making=3D20<BR>>=20
> any<BR>changes at all to a functional =
(under 2.2)=20
PARIS=3D20<BR>> > =20
system......<BR><BR><BR&a mp;gt; "Tom Bruhl" =
<<A=3D20<BR>>=20
> href=3D3D"<A=20
=
href=3D'mailto:arpegio@comcast.net">arpegio@comcast.net</A>>=3D20'>mailto=
:arpegio@comcast.net">arpegio@comcast.net</A>>=3D20</A><BR>&g=
t;=20
> =20
=
wrote:<BR>><BR>>&a mp;lt;BR>>Dead,<BR>>What =
Aaron=20
says is =3D<BR>> >true. =3D20<BR>> > =
When my system=20
was three cards with two Mecs<BR>>I had card A and =
=3D<BR>>=20
>C=3D20<BR>> > attached to the Mecs. Now =
with five=20
cards it's A =3D<BR>> =
>and<BR>=3D3D<BR>> E.=3D20 <BR>>=20
> =3D3D20<BR>>My ASUS boards like the =
first and=20
last card when using =3D<BR>> >two=3D20<BR>> =
> =20
Mecs.<BR>>Tom<BR>> "Aaron Allen" =
<<A=3D20<BR>>=20
> href=3D3D"<A=20
=
href=3D'mailto:nospam@not_here.dude">nospam@not_here.dude</A'>mailto:nosp=
am@not_here.dude">nospam@not_here.dude</A</A>>>=20
=3D<BR>> >wrote in=3D20<BR>> > message=20
=3D3D<BR>>news:43a5b0b4$1@linux...<BR>> Are you =
=3D<BR>>=20
>sure you=3D20<BR>> > have the two =
'correct' EDS=20
cards chosen for your =3D3D<BR>>system?=3D20<BR>>=20
> I=3D3D20<BR>> know that it gets =
sketchy pinning=20
down which =3D<BR>> >one, but on=3D20<BR>> =
> my=20
system I =3D3D<BR>>have to=3D3D20<BR>> use card A =
and C=20
=3D<BR>> >and skip=3D20<BR>> > putting a =
MEC on card=20
B or wierd stuff=3D20<BR>> > =20
like<BR>=3D3D<BR>>this=3D 3D20<BR>> happens =
(another hidden=20
=3D<BR>> >Paris=3D20<BR>> > 'feature'). =
The other=20
thing to check =3D<BR>>=20
&a
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| Re: Interesting heresay RE: Behringer [message #60777 is a reply to message #60774] |
Wed, 30 November 2005 16:41   |
Deej [1]
 Messages: 2149 Registered: January 2006
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Senior Member |
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to
a
>D4
>>drum module and use that as my click sound back into Paris. Is there an
>app
>>I could use that could sync to time code where I could chose the beat,
tempo
>>and just start trackin, no F__in around...!! Then, with the same timecode,
>I
>>could go back to Cakewalk if need be, punch in the same tempo and work
on
>>midi tracks/sequences, etc.
>>
>>Thanks much and Happy Holidays from the great white north.
>>
>>Rob A
>>
>>
>>
>>
>>
>>I am 99.99998% sure that if there's no audio present in the
display window, then it's not streaming anything that doesn't
actually show up there - including anything that's been clipped.
Neil
"Aaron Allen" <nospam@not_here.dude> wrote:
>Yeah. Cut out a huge section and see if the hard drive light slows/stops
>activity.
>AA
>
>
>"John" <no@no.com> wrote in message news:43a894e1@linux...
>> But is there any way to test it?
>> John
>>
>> EK Sound wrote:
>>> AFAIK, mutes do not stop the file from being streamed, but edits do.
>>>
>>> David.
>>>
>>> John wrote:
>>>
>>>> see i'm assuming it does NOT stop. I'm betting that both shortened
>>>> objects and mutes play stream the entire segment I just am not sure
how
>>>> to test. Hmm, how to test this. Brains anyone ?
>>>>
>>>> rick wrote:
>>>>
>>>>> i guess you could run a cpu usage check and see what happens but i
>>>>> would assume that the audio streaming would stop when the file stops
>>>>> playing. as far as the mutes go, i would think that it would be
>>>>> likened to a midi on/off command in that data is sent only during the
>>>>> onset of either command.
>>>>>
>>>>> On Mon, 19 Dec 2005 20:26:21 -0500, John <no@no.com> wrote:
>>>>>
>>>>>
>>>>>> Does an object that has been trimmed still stream the entire object?
>>>>>> Like if I take a 5 minute object and trim it to 5 seconds will it
>>>>>> still be streaming from hard drive the whole time?
>>>>>>
>>>>>> Also, do automated mutes continue streaming from disk? I'm betting
>>>>>> they both stream and need to be rendered to fix it.
>>>>>>
>>>>>> Is there a way to verify this?
>>>>>>
>>>>>>
>>>>>> Oh, I tried compact and as reported, it did nothing. Oh well.
>>>>>
>>>>>
>>>>>
>>>>>
>
>now I remember why hanging out here is such fun...!
-steve
"Tom Bruhl" <arpegio@comcast.net
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| Re: Interesting heresay RE: Behringer [message #60786 is a reply to message #60774] |
Wed, 30 November 2005 21:46  |
DT
Messages: 42 Registered: July 2005
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Member |
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gt; I am 99.99998% sure that if there's no audio present in the
> display window, then it's not streaming anything that doesn't
> actually show up there - including anything that's been clipped.
>
> Neil
>
>
> "Aaron Allen" <nospam@not_here.dude> wrote:
>
>>Yeah. Cut out a huge section and see if the hard drive light slows/stops
>
>
>>activity.
>>AA
>>
>>
>>"John" <no@no.com> wrote in message news:43a894e1@linux...
>>
>>>But is there any way to test it?
>>>John
>>>
>>>EK Sound wrote:
>>>
>>>>AFAIK, mutes do not stop the file from being streamed, but edits do.
>>>>
>>>>David.
>>>>
>>>>John wrote:
>>>>
>>>>
>>>>>see i'm assuming it does NOT stop. I'm betting that both shortened
>
>
>>>>>objects and mutes play stream the entire segment I just am not sure
>
> how
>
>>>>>to test. Hmm, how to test this. Brains anyone ?
>>>>>
>>>>>rick wrote:
>>>>>
>>>>>
>>>>>>i guess you could run a cpu usage check and see what happens but i
>>>>>>would assume that the audio streaming would stop when the file stops
>>>>>>playing. as far as the mutes go, i would think that it would be
>>>>>>likened to a midi on/off command in that data is sent only during the
>>>>>>onset of either command.
>>>>>>
>>>>>>On Mon, 19 Dec 2005 20:26:21 -0500, John <no@no.com> wrote:
>>>>>>
>>>>>>
>>>>>>
>>>>>>>Does an object that has been trimmed still stream the entire object?
>
>
>>>>>>>Like if I take a 5 minute object and trim it to 5 seconds will it
>
>
>>>>>>>still be streaming from hard drive the whole time?
>>>>>>>
>>>>>>>Also, do automated mutes continue streaming from disk? I'm betting
>
>
>>>>>>>they both stream and need to be rendered to fix it.
>>>>>>>
>>>>>>>Is there a way to verify this?
>>>>>>>
>>>>>>>
>>>>>>>Oh, I tried compact and as reported, it did nothing. Oh well.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>
>agreed
"Neil" <OIUOI@OIU.com> wrote in message news:43a8f17f$1@linux...
>
> I am 99.99998% sure that if there's no audio present in the
> display window, then it's not streaming anything that doesn't
> actually sh
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