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licensing ? [message #61995] Thu, 29 December 2005 08:16 Go to next message
John [1] is currently offline  John [1]   UNITED STATES
Messages: 2229
Registered: September 2005
Senior Member
ng edge for a while, though, with the transition
>>
>> >to OSX and I had to try several Firewire interfaces to find a solid
>system.
>> >
>> >After a few years I upgraded to a new computer but kept the software
and
>>
>> >i/o box I was already using. I sold the previous computer, so the
>> >upgrade cost was not high. I upgraded the native software and computer
>> >OS several time
Re: licensing ? [message #62008 is a reply to message #61995] Thu, 29 December 2005 10:44 Go to previous message
Neil is currently offline  Neil
Messages: 1645
Registered: April 2006
Senior Member
me effects
>>> require it (render times not acceptible - e.g. Broadcast, networks where
>>> deadlines are very tight, large commercial production houses, etc - many
>> use
>>> high end $100k+ systems for that, with no more effects or editing capability
>>> than Final Cut Pro, Vegas or Avid Express, but eliminating render times).
>>>
>>> However, even that market is changing, granted from the small production
>>> house up, not yet in the broadcast world. The limitations of native
there
>>> are how well a native system can support full resolution high quality
video
>>> (cpu/disk load, speed, etc), not the actual editing software's functionality
>>> or "professional" image. So in audio, if one can stream 100 tracks of
audio
>>> with full, quality processing and effects, including outboard (more than
>> I
>>> could do with my Paris rig), and it earns 100% of one's income, is that
>> not
>>> "pro"? It's more than I was doing in studios with 2" tape and only 24
>>> tracks to work with. :-)
>>>
>>> Committing to dedicated DSP is costly and very likely (these days) a
short
>>> term investment - that's why no one has jumped in to do it. Mark my
words,
>>> Digidesign is building
Re: licensing ? [message #62019 is a reply to message #62008] Thu, 29 December 2005 10:31 Go to previous message
Tony Benson is currently offline  Tony Benson   UNITED STATES
Messages: 453
Registered: June 2006
Senior Member
Chris,
> Great Post :)..But, you have to agree that although PT HD/Mix systems are
> expensive, they deliver big time, with great i/o flexibility to integrate
> hardware. If you purchase or build the spec'd digi ssytem, then you are assured
> maximun results. But, you'll pay for it $$$$$ :)
> LaMont
>
>To me having to switch between apps for midi or audio is a limitation I'm
trying to get away from - having both together greatly increases my
productivity and creativity, so that's the draw with Nuendo, and significant
negative for ProTools (never liked the editing workflow either - something
about it seems archaic, a la Avid, rather than intuitive).

Spec'ing and building DAW systems is no big deal for me, as I am sure for
you and most people here, so maybe we are in the minority. Sure, the time
spent doing so gets to be a drag - I'm with you there, but it's worth it to
me and my company. Upgrading a ProTools rig for similar functionality would
cost me many times more - just doesn't make sense unless money is of little
concern.

As far as managing I/O - I agree that is a limitation with native rigs due
to the layer of ASIO and external I/O hardware in terms of simplicity -
functionality is there. Getting around Totalmix routing, for example, on
top of Nuendo routing, and still not having a simple solution for
push-button rerouting can be a pain, but once a system is set, it can be
workable.

Nuendo's control room in 3.2 is a big step in the right direction (sure made
my life easier), and apparently that is only part of the story yet to unfold
with Nuendo. Steinberg's goal, I believe, is for Nuendo to be the control
center for any size studio's full routing and monitoring functionality -
with or without a console (e.g. direct Euphonix and SSL integration, or
standalone). For sure ProTools has a very effective routing approach, even
if a bit in-elegant and tech-geekish in implementation, but you
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