| AAADD [message #91536] |
Tue, 16 October 2007 20:16  |
excelav
 Messages: 2130 Registered: July 2005 Location: Metro Detroit
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Senior Member |
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>>other tracks to 16 bit, leaving 10 tracks at 24 bit...Crackles =
>=3D
> >
> > came<BR>=3D3D<BR>>back<BR>> >>when bouncing the entire =3D
> >mix.=3D20
> > That's where I'm at. I can always do =3D3D<BR>>the<BR>> =3D20
> > spdif<BR>> >>bounce method...it's a real hassle because =3D
> >of the=3D20
> > way my moitoring =3D3D<BR>>and<BR>> work<BR>> =3D
> >>>flow=3D20
> > is, but it's doable, and seems to work, but I'd like to get =3D
> >=3D3D<BR>>this=3D20
> > thing<BR>> >>figured out.=3D3D20<BR>> =3D
> >>>I've had it=3D20
> > for today. Going to crash.<BR>> >>Rod<BR>> =3D20
> > >>"Rod Lincoln" <<A=3D20
> > =3D
> =
>>href=3D3D"mailto:rlincoln@nospamn.kc.rr.com">rlincoln@nospamn.kc.rr.com<=
>/A>=3D
> >>=3D20
> > wrote:<BR>> >>><BR>> >>>Well, I =3D
> >THOUGHT I=3D20
> > had my "bounce to disk" crackles whipped, but =3D3D<BR>>they =3D
> >came<BR>> =3D20
> > >>>back. This time I re-patched and did a spdif bounce and =3D
> >that=3D20
> > seemed<BR>=3D3D<BR>>to<BR>> >cure<BR>> =3D
> >>>>it. I=3D20
> > havn't tried it yet with bounce to disk to verify that the=3D20
> > =3D3D<BR>>crackling<BR>> >>>comes back, but I bet =3D
> >it will. I=3D20
> > wonder what could be causing this?<BR>=3D3D<BR>>The<BR>> =3D20
> > >>last<BR>> >>>time I did a fresh install of =3D
> >my system=3D20
> > (via ghost) and it seemed =3D3D<BR>>to get<BR>> =3D
> >>>>rid of it,=3D20
> > for a while. I'm going to try a bounce to disk and see =
>=3D3D<BR>>if=3D20
> > the<BR>> >>>crackles return.<BR>> =3D
> >>>>The=3D20
> > way my system is set up, because of space limitations, and=3D20
> > the<BR>=3D3D<BR>>fact<BR>> >>that<BR>> =3D
> >>>>I=3D20
> > have to have my drums basically in the mix position (facing =
>the=3D20
> > =3D3D<BR>>other<BR>> >>way)<BR>> =3D
> >>>>makes it A=3D20
> > FREAKIN PITA to crawl behind the gear and unplug the=3D20
> > =3D3D<BR>>spdif<BR>> cable<BR>> >>>going =3D
> >to the=3D20
> > DAC-1 and re-patch a cable loop. I accidently =
>=3D3D<BR>>unplugged=3D20
> > something<BR>> >>>while doing it, and had to rip =3D
> >abouat half=3D20
> > the system
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| Re: AAADD [message #91550 is a reply to message #91536] |
Wed, 17 October 2007 05:40   |
Don Nafe
 Messages: 1206 Registered: July 2005
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Senior Member |
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;BR>> work, but I'd like to get this=3D20
> > thing<BR>>>figured out.=3D20
> > =3D3D<BR>><BR>>>I've=3D3D20<BR>> had it for today. =3D
> >Going to=3D20
> > crash.<BR>>>Rod<BR>>>"Rod=3D20
> > =3D3D<BR>>Lincoln"=3D3D20<BR>> <<A=3D3D20<BR>> =3D20
> > =3D3D<BR>>href=3D3D3D"<A=3D20
> > =3D
> =
>>href=3D3D'mailto:rlincoln@nospamn.kc.rr.com">rlincoln@nospamn.kc.rr.com<=
>/A'=3D
> =
>>>mailto:rlincoln@nospamn.kc.rr.com">rlincoln@nospamn.kc.rr.com</A</=3D
> >A>>=3D3D<BR>>>=3D3D20<BR>> =3D20
> > wrote:<BR>>>><BR>>>>Well, I THOUGHT I =3D
> >had my=3D20
> > "bounce =3D3D<BR>>to=3D3D20<BR>> disk" crackles whipped, but =3D
> >they=3D20
> > came<BR>>>>back. This time I =3D3D<BR>><BR>> =3D
> >re-patched=3D20
> > and did a spdif bounce and that seemed=3D3D20<BR>> =3D20
> > to<BR>>cure<BR>>>>it. I havn't tried it yet =3D
> >with=3D20
> > bounce to =3D3D<BR>>disk to=3D3D20<BR>> verify that the=3D20
> > crackling<BR>>>>comes back, but I bet it =3D
> >=3D3D<BR>>will.=3D20
> > I=3D3D20<BR>> wonder what could be causing this?=3D20
> > =3D3D<BR>>The<BR>>>last<BR>>>>time=3D20
> > I=3D3D20<BR>> did a fresh install of my system (via ghost) and =3D
> >it seemed=3D20
> > to=3D3D20<BR>> get<BR>>>>rid of it, for a while. =3D
> >I'm going=3D20
> > to try a bounce =3D3D<BR>>to disk=3D3D20<BR>> and see if=3D20
> > the<BR>>>>crackles return.<BR>>>>The way =3D
> >
> > =3D3D<BR>>my=3D3D20<BR>> system is set up, because of space =3D
> >limitations,=3D20
> > and the=3D3D20<BR>> =3D
> >fact<BR>>>that<BR>>>>I=3D20
> > have to have my drums basically =3D3D<BR>>in the=3D3D20<BR>> =3D
> >mix position=3D20
> > (facing the other<BR>>>way)<BR>>>>makes it=3D20
> > =3D3D<BR>>A=3D3D20<BR>> FREAKIN PITA to crawl behind the gear =3D
> >and unplug=3D20
> > the=3D3D20<BR>> spdif<BR>cable<BR>>>>going =3D
> >to the=3D20
> > DAC-1 and re-patch a cable =3D3D<BR>>loop. I=3D3D20<BR>> =3D
> >accidently=3D20
> > unplugged something<BR>>>>while doing it, and had =3D
> >=3D3D<BR>>to=3D20
> > rip=3D3D20<BR>> abouat half the system out to =3D
> >find=3D3D20<BR>> =3D20
> > =3D
> >=3D3D<BR>>it.<BR>ERRRRRRRRRRRRRRRR!<BR>>>>Rod<BR=3D
> >>>><BR>><BR></BLO=3D3D<BR>>CKQUOTE><BR>>=3D
> >;<DIV><FONT=3D20
> > size=3D3D3D2><BR><BR>I choose Polesoft Lockspam to fight =3D
> >spam,=3D20
> > =3D
> >=3D3D<BR>>and=3D3D20<BR>>you?<BR><A=3D3D20<BR>>href=3D3D3D "<A=3D20
> > =3D
> =
>>href=3D3D'http://www.polesoft.
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| Re: AAADD [message #91552 is a reply to message #91536] |
Wed, 17 October 2007 06:08   |
Bill L
 Messages: 766 Registered: August 2006
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Senior Member |
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64;nospam.kc.rr.com" target="_blank">rlincoln@nospam.kc.rr.com</A>&g=
>t;=20
> wrote in message <A=20
> =
>href=3D"news:472f3e51$1@linux">news:472f3e51$1@linux</A>...</DIV><BR>Tom,=
> I've=20
> already done that. It's not that. It's definiatly something =
>that<BR>only shows=20
> up on the bounced to disk file. Also it's totally random and not<BR>at
=
>all=20
> related to any single audio event. <BR>Rod<BR>"Tom Bruhl" <<A=20
> href=3D"mailto:arpegio@comcast.net">arpegio@comcast.net</A>>=20
> wrote:<BR>><BR>><BR>>Okay Rod,<BR>>How about one track =
>with the=20
> UAD plugs<BR>>that has a few rough spots that are =
>amplified<BR>>by the=20
> plugin set?<BR>><BR>>Mute one track at a time to find it. =
>PITA for=20
> sure.<BR>>???<BR>>Tom<BR>> "Rod Lincoln" <<A=20
> =
>href=3D"mailto:rlincoln@nospam.kc.rr.com">rlincoln@nospam.kc.rr.com</A>&g=
>t;=20
> wrote in message =
>=3D<BR>>news:472f2455$1@linux...<BR>><BR>> I=20
> agree with you, except that when I play back an old project that=20
> =3D<BR>>didn't<BR>> have the problem, it doesn't crackl, =
>even with=20
> more tracks and the =3D<BR>>same plugs<BR>> as the ppj's =
>that=20
> crackle.=3D20<BR>> Rod<BR>> "Tom Bruhl" <<A=20
> href=3D"mailto:arpegio@comcast.net">arpegio@comcast.net</A>>=20
> wrote:<BR>> ><BR>> ><BR>> >Hey=20
> Rod,<BR>> >Do the crackles repeat themselves in exactly =
>the same=20
> places<BR>> >on play back? If not, I'd look at=20
> hardware. Do they show up<BR>> >in the waveform or =
>are they=20
> to low in level? =3D3D20<BR>> ><BR>> >If you =
>suspect=20
> hardware I'd think CPU, fan (make it cold!) or<BR>> >power =
>
> supply. Not in that order. Start with the cheapest fixes=20
> =3D<BR>>first.<BR>> >Maybe you were right way back with =
>the bad=20
> UAD assumption?<BR>> ><BR>> >Still kickin' =
>Paris=20
> around,<BR>> >Tom<BR>> ><BR>> =
>> "Rod=20
> Lincoln" <<A=20
> =
>href=3D"mailto:rlincoln@nospam.kc.rr.com">rlincoln@nospam.kc.rr.com</A>&g=
>t;=20
> wrote in message =3D3D<BR>> =
>>news:472e82a3$1@linux...<BR>> =20
> ><BR>> > Neil, thanks for your response. see my =
>answers=20
> interleaved below<BR>> > Rod<BR>> =
>> "Neil"=20
> <<A href=3D"mailto:OIU@I.com">OIU@I.com</A&
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| Re: AAADD [message #91554 is a reply to message #91550] |
Wed, 17 October 2007 06:56   |
pauln[2]
Messages: 28 Registered: September 2007
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Junior Member |
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t;> > =
>>2.)=20
> removing ALL plugins & EFX, and bouncing dry/clean =
>like<BR>> =20
> > >that, with everything panned as you normally would for=20
> this<BR>> > >mix? This includes anything inserted =
>across=20
> the 2-buss.<BR>> ><BR>> > Bounce with No =
>FX=20
> (Auxes, both internal and external) still =
>=3D<BR>>Crackles<BR>> =20
> ><BR>> > Bounce with no plugs...this does produce =
>a=20
> crackle free bounce. I =3D<BR>>=3D3D<BR>> >tried =
>this<BR>> =20
> > the first time it happened a couple weeks ago, and thought =
>I had=20
> it<BR>=3D<BR>> =3D3D<BR>> >narrowed<BR>> =
>> down=20
> to the UAD plugs. I re-ghosted to a sys version that had an=20
> =3D<BR>>=3D3D<BR>> >earlier<BR>> > =
>UAD install=20
> (can't remember the number, it had the Helios, but=20
> not<BR>=3D<BR>>the<BR>> =3D3D<BR>> =
>>Neve<BR>> =20
> > 88)and the crackles went away, so I thought it was a =
>software rev=20
> =3D<BR>>that<BR>> =3D3D<BR>> =
>>Paris<BR>> =20
> > didn't like, but just to be sure I reloaded the new version =
>of=20
> the<BR>=3D<BR>>UAD<BR>> =3D3D<BR>> =
>>software<BR>> =20
> > (the one with the Neve 88) and it still didn't =
>crackle. At=20
> that =3D<BR>>point<BR>> =3D3D<BR>> =
>>I<BR>> =20
> > thought it might be something else altogether and since I =
>am in=20
> the<BR>=3D<BR>>=3D3D<BR>> >middle<BR>> =
>> of a=20
> mixing project that I'm using the Neve 88 plug on a lot=20
> (love<BR>=3D<BR>>=3D3D<BR>> >what it<BR>> =
>> does)=20
> I just went for it, listening closely to bounces. I=20
> actually<BR>=3D<BR>>did<BR>> =3D3D<BR>> =
>>2<BR>> =20
> > bounces of every mix and listened back to both at the same =
>time,=20
> =3D<BR>>out =3D3D<BR>> >of phase<BR>> =
>> with each=20
> other, to hear the difference, since the crackles =3D<BR>>appeared=20
> =3D3D<BR>> >to be<BR>> > random.) There =
>were maybe=20
> 1 or 2 crackles per song on a couple =3D<BR>>songs,<BR>> =20
> =3D3D<BR>> >and<BR>> > no crackles on =
>the other 3=20
> (that I've done so far). I'm wondering =3D<BR>>now<BR>> =20
> =3D3D<BR>> >if<BR>> > it is a UAD rev =
>problem that=20
> only shows up after some wear and tear<BR>=3D<BR>>on<BR>> =20
> =3D3D<BR>> >the<BR>> > sys. I'm going to =
>re-ghost=20
> and re-load the=3D3D20<BR>> > UAD software (Neve 88 =
>ver)=20
> tommorrow and see what happens.<BR>> > Just to=20
> reiterate...when I did a spdif bounce, even with my=20
> system<BR>=3D<BR>>as<BR>> =3D3D<BR>> =
>>it<BR>> =20
> > is tonight, there are no crackles. That's wierd. Also the=20
> crackles<BR>=3D<BR>>=3D3D<BR>> >never<BR>> =
>> show=20
> till listening to the bounced file.<BR>> > =20
> ><BR>> > >3.) can you determine where the =
>crackle=20
> rears it's ugly head?<BR>> > >IOW, is it =
>constant, more=20
> or less, or is it intermittent? If<BR>> > >it's=20
> intermittent, does it seem to coincide with any =
>particular<BR>> =20
> > >instrument or track? For example, could it be a=20
> particular<BR>> > >plugin on the - let's say - =
>cowbell=20
> track, which occurs though<BR>> > >most of the =
>song, but=20
> not on the (confounded) bridge?<BR>> ><BR>> =
>> =20
> totally random...not in anyway associated with a particular =
>=3D3D<BR>> =20
> &
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